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Messages - trezor

#1
I started a game in the newest build.

Randy Savage, Cold bog biome.

I did not have a single raid in 75 days. I realize Randy is Randy but feels buggy. Guess I'm just lucky.

Did have a ton of manhunter events though.
#2
I think I found a bug in the most recent version 0.19.?

A gay pawn (Toni) successfully managed to romance a non-gay pawn (Guts). I found this to be funny (obviously I believe this could happen in RL ;-), so I took a look at the messages.

The messages are correct from the perspective of Toni
"Toni tried to romance Guys by..."

But from the perspective of Guts they look weird:
"Toni tried to romance Toni by..."

Attaching a screenshot


[attachment deleted due to age]
#3
Storyteller: Randy
Difficulty: Rough, permadeath
Biome: Temperate Forest (close to Boreal, so on the cold side)
Hours played in the last 3 days: ~ 16?  Way too much :)
Played the new mission where you start with nothing.

I didn't discover any bugs, but here's some feedback, I'm very close to being able to construct a ship

1. Still an awesome game, enjoying it! :)

2. I'm using wood traps, they do serious damage and it's on temperate forest wood is in abundance. Just a bit of hauling here and there. Stock up plenty in case of a Volcanic winter.
I placed about 10 traps in a small maze, and they kill just about everything Randy throws at the entrance. Only a centipede managed to get through but was reasonably quickly dealt with

3. I had an infestation and a parachute raid, but since raid size on Rough is pretty small (kinda miss the big raids...), these were easily dealt with. This required old fashioned man to man/insect combat, which is fun.

4. Randy Rough is actually a bit too easy for me (played for about 4 years), and I should probably move to the next level. I have decent Rimwold skills (500+ hours), but am by no means an expert. I would expect to struggle sometimes at Rough, but I didn't. No one died, aside from banishing a few pawns that I really couldn't use.  I wouldn't mind a slight increase of difficulty, but OK I can notch it up.

5. I'm not sure if I like the trap changes - trap costs aren't really a problem and they are still pretty awesome. The costs feel unrealistic, though. Perhaps it would be better to increase the lenght of setting the trap significantly - in real life setting a trap takes quite a bit of time. Then there's not always time to prepare properly, and some raids need dealt with differtly?

6. As much as I like Rimworld, I'm not too keen on the whole Caravan game. It takes a lot of time and effort, and rewards are not always very nice. Also the 'sell me {inserts something you definately don't have or can easily get} for xxx' feels iffy as mission. I prefer to build my Colony and fight whatever the storyteller throws at me. But maybe other people love Caravans, I don't know.




#4
Dear support,

As of the latest patch, a triggered deadfall trap can't be re-armed any longer.  Instead it's marked as a new blueprint and thus rebuilt from scratch.

I cannot believe this is intentional. Please look into this, thank you.