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- May 24, 2022, 05:14:56 PM
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I'll add a suggestion that auto slaughter goes for oldest first to our list of ideas, thanks for the report.Auto slaughter of juvenlies, right?
Wait, is your argument: "In the current game Vegetarians have no issues with Cannibals, so that should never change"?Last I checked:
- wheter to eat animals is a "agree to disagree" ethical issue
- cannibalism is classified as it's own criminal offense
I am confused, you are talking about reality here? A legally neutral stance of some issues (like eating animals or slavery) is effectively supporting one side of the equation. Neither slavers nor non-vegetarians seek to ban the not-keeping of slaves or the not-eating of meat.
Last I checked:You could always decide to go after a naturally neutral faction. Just few people do it, because aside from those hardcoded ones there is very little
That the raiders are friendly should be oversahdowed by the fact that all non-raiders hate your guts.
The wierdest thing is that this would be a logical continuation of your suggestion Actually take ethics into account when trading stuff at settlements
Why would Vegetarian Farmers trade with the Cannibal Raider Player tribe in the first palce?
It isn't the logical continuation of anything, obviously the Vegetarian farmers will trade with the Cannibal Raider Player if they have something to trade that isn't meat which the Vegetarian farmers want. People can trade with each-other and 'agree to disagree' on ethical issues, that is what happens all the time.
But why would raiders ever like eachother? Everyone to the raiders that isn't them is their prey, this is what the raiding meme implies and there is no reason why it would not include other raiders.And you having the Raiding meme would mean you are "one of them". Even if your faction name is slightly different, you are a fellow raider. As long as you do not attack them, they have no more reason to attack you then any based on their own faction.
or have a setting on clothing/armor bills for whether to dye it or not, similar to the set quality, hp, do to x onesThat would only work the Ideology Color.
say if you tick (x) [dye after done if material available] then select the color, the bill would take 5 more work unit, and 1 dye as additional material
I disagree, there are other reasons why people might hate you aside from simply ideology. Historically most vicious enemies were ideologically speaking quite similar. You could even argue they were such enemies because they were so similar. Why would raiders be neutral and not raid each-other for instance?You could always decide to go after a naturally neutral faction. Just few people do it, because aside from those hardcoded ones there is very little
The main argument for this is dashed by how we can now create worlds with no natural enemy factions if we wish.
I'm not running any mods that affect animals in any way, but somehow this happened.My rule for debugging is to disable any mods, especially the ones that could not possibly cause it.
Yeah having half of my lifestock suddenly wander off because I dident have fences (because they dident excist back then?) when I came back to 1.3 was a big kick in the teeth.If you make each "grazing field" a pen, it should be as possible as it always was.
Now that I got a little used to the mechanic though I quite like itbut it does mean you have to take space for animals in mind alot more. I used to migrate them around from field to field and let them graze off grass but that doesent seem to be possible anymore
I have mods, but none related to styling or auto styling.Turn off all mods, especially the ones that could not possibly be the cause for it.
This is a game where a seaon lasts 15 days and a year 60.
This is a game about survival and water is far more important for survival than food is. You can go many more days without food than you can without water.
The game is broken in that level. And here we are with SUPER CRAZY idea of fixing it."A mod is inherently broken and the author non-responsive. Let us change the game so it is working again!" is not a sensible idea.
What is even or purpose of "Ideas" section, when you hear an answer "just made a mod"?
Delete this section because with this attitude is unnecessarily.
I can not reproduce this with the save you provided, with or without ideology. Pawns respect their assigned areas and do not leave to tend animals. It may be fixed in 1.3.3080, though I have had this reported before and not been able to reproduce it, or the meditation bug.My guess is:
I run out of worktime for plantworkers long before I run out of plantable space on any halfway decent map.I recently learned that apparently animals that are tamed produce more meat when slaughtered (as opposited to hunting and killing their wild counterparts).
For Pen Animals, that bonus might require them to be inside the pen.
So actually changing the order of operations might be a problem.
I know and don't care, I still won't be keeping animals except to haul stuff or fight. If I need a special pen with lots of grass to raise meat-animals, I might as well simply eat the animals and then plant crops in what would be their pen.
Water is surely more important than toilets.Also part of Dubs Hygiene.