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Messages - xylr

#1
Quote from: neronix17 on April 01, 2020, 12:17:07 PM
Quote from: xylr on March 21, 2020, 06:22:48 PM
Any news on a 1.1 update for this?

That'd require me to make the vehicle code functional again...hah...no it's time for a new foundation to be built instead of strapping duct tape to the old broken one.

I can agree that vehicles weren't exactly perfect in their previous state.  All I wanted to hear was that vehicles in general were still a thing that'd be happening in the far future. 
#2
Any news on a 1.1 update for this?
#3
Quote from: NinjaSiren on August 13, 2019, 08:04:56 AM
Do you make YouTube gaming videos about Rimworld?

I do not.  I just meant I was getting back into the game after a bit of a break.  I've been following this specific version of the mod for a minute though.  Thanks again for all your work.
#4
So glad I checked back on this mod when I did.  About to start a new play through.  I'll report back on any thing I run into (of course I'll try and make sure they're not known issues first.)
#5
So the original mod page doesn't say, but the only point I see in having vehicles would be to increase your caravan speed without needing to raise animals and use giddy up.  Is caravan speed effected by this mod?  If not then I guess this is a request.
#6
Awesome Mod, shame I've never heard of it. 
I imagine part of the reason is it not being on steam. (I found it through a google which linked to a very sketchy site, but that linked back to here.)
Ever consider letting someone else upload it to the workshop, giving all credit to you of course, by chance?

Any way, seems to work in 1.0 with the other mods I'm using.

#7
I ran into a small bug when installing a "Synthetic Heart" to replace a "Prosthetic Heart" which a pawn was generated with.

It gave me an item "N/A" which I assume should have been the Prosthetic Heart.

The N/A item was causing my pawns to stand in place trying to haul it, but dropping it immediately.  I ended up destroying it with the debug mode.

This was in the current B19 release on steam and the B19 version of this mod from the workshop.

I was running other mods so I'll retest this on a debug run.
Update: Just retested only having Core and Rah's mod enabled

Operation:


Afterwards with N/A item:


Has anyone else experienced this?