will you make a compatibility patch for Colony manager mod, because that mod is so convenient
Even if you dont, this mod is amazing, keep up the good work!
Even if you dont, this mod is amazing, keep up the good work!
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Show posts MenuQuote from: sumghai on October 19, 2018, 04:20:35 PMQuote from: GaldorOfNihelm on October 19, 2018, 12:56:05 PMQuote from: Beyondfubar on October 17, 2018, 07:41:22 PM
1.0 out! Let it begin! Let it begin!
Is it out?, where can I download it? I really want to know, if anyone can help pls do
I think what Byeondfubar meant was that Rimworld 1.0 itself has now been released, and was hoping that this would mean CE for 1.0 would come out sooner.
The thing is, CE is a very complex replacement of the stock combat and damage system, and requires a lot of work to update, especially with the changed method/classes between B18 and B19/1.0. NoImageAvailable has been quite busy lately and is also most likely still recovering from his/her wrist injury, and so at the moment, he/she is just reviewing code fixes and pull requests by other coders:
https://github.com/NoImageAvailable/CombatExtended/tree/Development
https://github.com/NoImageAvailable/CombatExtended/tree/B19
tl;dr - CE 1.0 is not ready yet, but people are working on it.
Quote from: Beyondfubar on October 20, 2018, 12:37:07 AM
Indeed that is what I meant. Not worried that it takes time, I'm a Bannerlord fan so years are but a second to wait for such a grateful public in a modder's time spent for no monetary gain. Although this wonderful game irks me in that I have to create through many stages nearly every single item.. yet water doesn't exist, and guns are magical never ending hoses of bullets. All hail the modding community with their thankless righting of such wrongs.
Quote from: Beyondfubar on October 17, 2018, 07:41:22 PM
1.0 out! Let it begin! Let it begin!