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Messages - Operative85

#1
First off, thank you for updating the Spaceship mod!

Second, have you considered using those amazing ships as a much better and safer troop assault carrier?
#2
Quote from: Kori on January 21, 2019, 07:04:26 PM
Quote from: Operative85 on January 20, 2019, 06:19:38 AM
I seem to have problems with Trader Dismissal. My colonist moves to an offending trader and just...moves past him. The Trader doesn't go away, and my colony stays laggy :(

I experienced the same once, dismissing the trader would do nothing.
The reason for this was an animal of the trader's caravan that was stuck on the way from where the caravan arrived. I killed and resurrected the animal using devmode, and the caravan left immediately.

Thank you! Found the offending camel and killed it with devmode. I didn't resurrect it, however. :)))
#3
The funny/best part about this update is because I have been wishing that your turrets didn't explode just hours ago. I use your turrets as weapons for my Mechanoid Army (courtesy of "What The Hack?!"), and let's just say that 30 raiders was no match for 2 gatling-gun and grenade launcher-strapped centipedes, but they were easy pickings for the 6 surviving raiders as soon as the centipedes' own turrets exploded on their backs.

Thank you very much!
#4
Quote from: dismar on January 19, 2019, 11:06:49 AM
Hmm yeah I see its not working in my game. I am not sure why at this time tho. The recipes are correct, the bots are set to cooking, and bots will cook at stove..

Hey, dismar! I've solved the problem on my end. It was an incompatibility all along. It turns out that I was running an out-of-date version of Hatti's QualitySurgeon mod.

I've downloaded the updated version and the bots have finally started to make pies and grill steaks.

Thanks for your time, work, and patience! And I apologize if I've caused you any inconvenience.

P.S.
If QualitySurgeon wasn't the one causing your problems, maybe another mod that modifies WorkGiver_DoBill.TryStartNewDoBillJob is your culprit.

This is just my guess, since QualitySurgeon "detours" from that function. It says so in its forum page:

https://ludeon.com/forums/index.php?topic=28678.msg289089#msg289089
#5
Releases / Re: [1.0] Miscellaneous w MAI+Robots
January 22, 2019, 07:40:51 AM
Quote from: Haplo on January 20, 2019, 11:38:05 AM
They shouldn't interfere anyway. In my tests, I have them normally loaded first (as they are locally), but some people have more luck when they are loaded last. (Just load Misc. Core before every other Misc mod)

Solved! It was an incompatibility all along. It turns out that I was running an out-of-date version of Hatti's QualitySurgeon mod.

The mod has been updated last November 21 and it carried a bugfix for modded workbenches.

It is my fault for not updating my mods properly (I'm using the non-DRM version of RimWorld).

I apologize for any inconvenience I have caused, and thank you very much for your help and your work.
#6
Releases / Re: [1.0] Extended Trade Beacon
January 22, 2019, 06:30:42 AM
Thank you very much!
#7
Releases / Re: [1.0] RunAndGun
January 20, 2019, 06:36:49 AM
No wonder an arctic fox gnawed through my Marine Armored colonist in less than a second. Thank you!
#8
I seem to have problems with Trader Dismissal. My colonist moves to an offending trader and just...moves past him. The Trader doesn't go away, and my colony stays laggy :(
#9
Quote from: dismar on January 19, 2019, 11:06:49 AM
Hmm yeah I see its not working in my game. I am not sure why at this time tho. The recipes are correct, the bots are set to cooking, and bots will cook at stove..
===========
That's weird...maybe a faulty patch in Misc. Robots/++? Then again, Alaestor hasn't updated it since November...

I should also probably also note that in the Patches folder of my Kitchen Gourmet, there's no patch labeled for Misc. Robots. Apologies if it was always this way, I'm just rounding-out the possibilities. Thank you for your work, once again. :)
#10
Quote from: Canute on January 19, 2019, 03:31:23 AM
Operative85,
could you try to move the Misc. mods before VGP, just to check if that change anything ?

Nope, it actually got worse. For some reason, my bots can't even cook Lavish Meals, not just Vegetable Garden recipes. Just to clarify, my colonists can do any and every recipe. Only my Kitchen Bots refuse to work.
#11
Quote from: dismar on January 17, 2019, 08:03:10 PM
Quote from: Operative85 on January 16, 2019, 03:14:36 AM
Is this mod compatible with Misc. Robots? In all my months playing with these two mods, only now have I realized that for some reason, Kitchen Bots can't cook or brew recipes created by Vegetable Garden. Is it a problem on my end? Is there a patch somewhere? Thanks!

A patch was released in the latest version for Gourmet. Are you having issues with the base mod? :)


Hey, dismar! Thanks for the reply. I've updated Gourmet and I seem to be having the same issue. The Kitchen robots just simply refuse to cook anything from Vegetable Garden :( And no, the other robots do amazingly well considering the amount of mods I have.

If you're interested in my modlist, here it is. I've highlighted where Vegetable Garden and Misc. Robots are:

    <li>Core</li>
    <li>RuntimeGC</li>
    <li>HugsLib</li>
    <li>JecsTools-1.1.0.13</li>
    <li>GiddyUpCore-1.1.0</li>
    <li>battlemounts-1.1.2</li>
    <li>GiddyUpCaravan-1.1.1</li>
    <li>GiddyUpRideAndRoll-1.1.0</li>
    <li>Vegetable Garden</li>
    <li>VGP_Canning</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_CoffeeTeaDrugs</li>
    <li>VGP_Medicine</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Trees_Flowers</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_TurretBase</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_Robots</li>
    <li>Misc. Robots++</li>

    <li>BetterPawnControl</li>
    <li>TraderDismissal</li>
    <li>ConfigurableMaps</li>
    <li>MapReroll</li>
    <li>PathAvoid</li>
    <li>GreyerMorals</li>
    <li>WhatTheHack-1.1.4</li>
    <li>Psychology</li>
    <li>Hospitality</li>
    <li>MoreTraitSlots</li>
    <li>ConsolidatedTraits</li>
    <li>Save Our Ship!</li>
    <li>Therapy</li>
    <li>Room Food - Release</li>
    <li>Wealthy Traders 1.0</li>
    <li>AdjustableTradeShips</li>
    <li>SimpleSidearms</li>
    <li>RunAndGun-1.1.0</li>
    <li>DualWield</li>
    <li>AllowTool</li>
    <li>CameraPlus</li>
    <li>ED-EnhancedOptions</li>
    <li>TD Enhancement Pack - Release</li>
    <li>Mehni-s-Misc-Modifications</li>
    <li>ModManager</li>
    <li>RimHUD</li>
    <li>AnimalTab</li>
    <li>Numbers</li>
    <li>Moody</li>
    <li>HeatMap</li>
    <li>Bubbles</li>
    <li>ColorCodedMoodBar-master</li>
    <li>ResearchPal-master</li>
    <li>Dubs Mint Menus</li>
    <li>RPG Style Inventory [V2.2]</li>
    <li>SearchAndDestroy-1.1.0</li>
    <li>SquadUITweaks</li>
    <li>Damage_Indicators</li>
    <li>TargetingModes</li>
    <li>RimworldSearchAgency</li>
    <li>Replace Stuff - Release</li>
    <li>AvoidFriendlyFire</li>
    <li>SmartMedicine - Release</li>
    <li>LessArbitrarySurgery</li>
    <li>DontCarryFood</li>
    <li>Meals On Wheels - Release</li>
    <li>PickUpAndHaul</li>
    <li>Five Second Rule - Release</li>
    <li>SYR_SetUpCamp</li>
    <li>StorageTweaks</li>
    <li>CleaningArea</li>
    <li>UseBedrolls - Release</li>
    <li>SwimmingKit-1.0.0</li>
    <li>Realistic Darkness (Lighter Version)</li>
    <li>AnimalsLogic</li>
    <li>MadSkills-1.0-2.2.0</li>
    <li>TradingSpot</li>
    <li>WanderingCaravans</li>
    <li>Rain_Washes_Away_Filth</li>
    <li>RF - Tribal Pawn Names</li>
    <li>RF - Pawns are Capable!</li>
    <li>ImprovedWorkbenches</li>
    <li>RepairBench</li>
    <li>Horses (1.0)</li>
    <li>MoreMechanoids</li>
    <li>Galaxy_Life_1.0</li>
    <li>sd_spaceship-1-1.0.0</li>
    <li>ConduitDeconstructMod 1.0</li>
    <li>ExpandedRoofing-1.0.0</li>
    <li>RF - Permafrost</li>
    <li>Rimsenal</li>
    <li>Rimsenal - Storyteller Pack</li>
    <li>Rimsenal - Security Pack</li>
    <li>Rimsenal - Enhanced Vanilla Pack</li>
    <li>Rimsenal - Federation</li>
    <li>Rimsenal - Feral</li>
    <li>Rimsenal - Rimhair</li>
    <li>TurretExtensions</li>
    <li>RimsenalSecurityPackTEPatch</li>
    <li>More Vanilla Turrets</li>
    <li>MoreVanillaTurretsTEPatch</li>
    <li>NoTurretsBarrelChanges 1.0</li>
    <li>NoTurretsBarrelChangesMVT</li>
    <li>NoTurretsBarrelChangesRSP</li>
    <li>Accurate_Mortars</li>
    <li>RimQuest</li>
    <li>Cargo Pod Transport[1.0]</li>
    <li>UN-Colony [1.0]</li>
    <li>UN-Furniture [1.0]</li>
    <li>DefensiveMachineGunTurretPack</li>
    <li>ED-Embrasures</li>
    <li>Dubs Skylights</li>
    <li>Dubs Bad Hygiene</li>
    <li>RimFridge</li>
    <li>BetterVents</li>
    <li>ED-ShieldsBasic</li>
    <li>ED-LaserDrill</li>
    <li>More Furniture</li>
    <li>More Lamps</li>
    <li>SYR_BulletCasings</li>
    <li>SYR_DoorMats</li>
    <li>ExtendedStorage</li>
    <li>Signs_and_Memorials</li>
    <li>Tables+ (1.0) 1.6</li>
    <li>Wall Light</li>
    <li>PowerSwitch</li>
    <li>Quarry-1.0</li>
    <li>Furnace-1.0.2059</li>
    <li>Glass&amp;Lights</li>
    <li>RIMkea_1.0</li>
    <li>MiningCo. AlertSpeaker</li>
    <li>MiningCo. Projector</li>
    <li>Simply More Bridges</li>
    <li>TilledSoil-1.0.2059</li>
    <li>Rimatomics</li>
    <li>Rimefeller</li>
    <li>sd_medicaddons-1-1.0.2</li>
    <li>Red Horse Furniture (1.0)</li>
    <li>Draft Notice - A Radio Add-On for RedHorse Furniture</li>
    <li>Tacticool Lyrics - A Radio Patch for RedHorse Furniture</li>
    <li>sd_chickennest-1-1.0.1</li>
    <li>Floored Re-Reupload [1.0]</li>
    <li>Locks</li>
    <li>DoorsExpanded</li>
    <li>Locks - Patch for Doors Expanded</li>
    <li>More_Sculpture</li>
    <li>TerraformRimworld</li>
    <li>Fences And Floors</li>
    <li>RimWriter-1.20.0.1</li>
    <li>Portable Power Generator (1.0)</li>
    <li>HighTechLaboratoryFacilities-1.0.2</li>
    <li>Small Comms Console [1.0]</li>
    <li>DeepRim</li>
    <li>RT_SolarFlareShield-1.0-1.3.1</li>
    <li>Frontline - Trenches (Without Guns)</li>
    <li>Gas Traps</li>
    <li>Palisade 1.0</li>
    <li>SmallShelf</li>
    <li>DefensivePositions</li>
    <li>Facial Stuff 1.0</li>
    <li>DeadMansClothing</li>
    <li>Spoons_Hair_Mod_1.0</li>
    <li>FashionRIMsta_1.0</li>
    <li>Apparello</li>
    <li>Hardcore Armors 2.2 (Rimworld 1.0)</li>
    <li>Rah's Bionics and Surgery Expansion 2.0</li>
    <li>Medicine Texture Restoration</li>
    <li>A_Dog_Said_1.0</li>
    <li>Rimmu-Nation - Weapons (1.0)</li>
    <li>Rimmu-Nation - Clothing [All Craftable] (1.0)</li>
    <li>Prisoner Outfit (1.0)</li>
    <li>HandAndFootwear</li>
    <li>Dubs Rimkit</li>
    <li>AdditionalTools</li>
    <li>AnestheticGunMod</li>
    <li>Animal Gear B19</li>
    <li>Animal Gear Basic B19</li>
    <li>Animal Gear Horse B19</li>
    <li>LongRangePodLauncher</li>
    <li>StackXXL</li>
    <li>QualityBuilder</li>
    <li>QualitySurgeon</li>
    <li>Realistic Rooms</li>
    <li>BirdsAndBees</li>
    <li>StuffedFloors</li>
    <li>FloorLightsB19</li>
    <li>ProperShotguns</li>
    <li>Rimmu-Nation - Proper Shotguns Patch (1.0)</li>
    <li>Death Rattle</li>
    <li>ChangeDresser</li>
    <li>FactionControl</li>
    <li>More Faction Interaction</li>
    <li>Medieval Times (v. 1.974.B19)</li>
    <li>Red Horse - The Ghosts (1.0)</li>
    <li>RF - Tribal Raiders</li>
    <li>BioReactor</li>
    <li>Nandonalts-Camping-Stuff-0.6.0</li>
    <li>RF - Fishing</li>
    <li>P-Music</li>
    <li>DontStopTheMusic</li>
    <li>NoRandomConstructionQuality-master</li>
    <li>ChangeMapEdge - Release</li>
    <li>Snap-Out!</li>
    <li>Faction Discovery</li>
    <li>PawnRules</li>
    <li>MedicalAlertsForAnimals</li>
    <li>ColonyLeadership</li>
    <li>RealRuins</li>
    <li>PrisonLabor</li>
    <li>Sparkling Worlds Events</li>
    <li>Desynchronized_v1.1.0</li>
    <li>Powerful Faction Bases</li>
    <li>Large Outposts</li>
    <li>Draggable Corners</li>
    <li>Truly Non-Lethal (TNL) 1.0</li>
    <li>Improved Load Transport Pods</li>
    <li>Nightvision</li>
    <li>Recycle-1.0</li>
    <li>Meal Radius</li>
    <li>DireRaids-master</li>
    <li>Blighted Alert</li>
    <li>Smart-Speed-2.01</li>
    <li>MinimalLightControl - Release</li>
    <li>HotPowerBeam</li>
    <li>InGameDefEditor</li>
    <li>EdBPrepareCarefully</li>
#12
Releases / Re: [1.0] Miscellaneous w MAI+Robots
January 19, 2019, 01:58:36 AM
So...still having trouble. Might test it out on a fresh save.

Also, just to clarify, should your Misc. Mods be loaded before OR after Vegetable Garden?

Thank you very much!
#13
Releases / Re: [1.0] Miscellaneous w MAI+Robots
January 18, 2019, 05:36:48 AM
Quote from: Haplo on January 16, 2019, 06:08:36 PM
Hmm, I've tested the kitchenbot with the VG Gourmet mod and the bot created 3x bread and 3x pizza without any problems..
Can you tell me, which recipes you tested, please?

Heya! Apologies for the late reply. Got busy with school. Anyways, I've tried everything, mostly 2x Steak and Grinding Flour. None of the bots moved at all. However, I got a reply from dismar. I may have botched my files when I attempted to update Vegetable Garden, specifically Garden Gourmet. I'll see if I can sort my problems, but at least we both know it's not because of VG or Misc Robots.

Thank you for your time!
#14
Releases / Re: [1.0] Miscellaneous w MAI+Robots
January 16, 2019, 07:25:11 AM
Quote from: Haplo on January 16, 2019, 06:37:39 AM
Other mods normally shouldn't cause work problems with Robots.
But shouldn't doesn't mean couldn't unfortunately :)
Maybe the recipes need some requirements that the robots are unable to fulfill? I don't know..

@Canute, Krolon: Thanks for the info. I'll take a look if my current variant still has this error. I've uploaded a updated version to steam, but it is not yet on GitHub, sorry.
===
I'll do my part and see what's causing this. Will report back once I find something.

Thank you for your work and your reply, Haplo! Have a happy 2019.

EDIT: Forgot to mention that my colonists have no problem fulfilling the recipes and my ingredients are present. Stating this just for clarity.
#15
Releases / Re: [1.0] Miscellaneous w MAI+Robots
January 16, 2019, 03:15:40 AM
Is this mod compatible with Vegetable Garden? In all my months playing with these two mods, only now have I realized that for some reason, Kitchen Bots can't cook or brew recipes created by Vegetable Garden. Is it a problem on my end? Is there a patch somewhere? Thanks!