Hi, is it normal to not get past the first stage in a shooting expo with a 20 shooting character? Or is there more to that expo other than just skill level?
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#2
Releases / Re: [1.0][MODLIST] Fluffy's Mods - New mini-mod: Power Cleaner [BETA]
February 09, 2020, 02:00:26 PM
Hi, first of all, amazing mods most of them are a must for any playtrough of mine, does anyone know if the Research Tree mod has problems with Map Reroll, Preemptive Strike and Technology Blueprints, at first I tough I was having problems with the amount of mods and research to do (since I have 190 something mods) but after shuffling around a bit and removing a mod that was particularly high on research, the tree seems to load infinitely, with out any of those 3 and with the mod that adds a lot of stuff, it's a 5 minute load time, is Research Tree simply not being able to hand it for some reason or is there an incompatibility with those mods? (Keep in mind save loads fine and no red errors)
#3
Releases / Re: [1.0][MODLIST] Glitter Tech
July 15, 2019, 10:15:34 AM
Is there an option/way to disable the commando faction in on going colonies?
#4
Releases / Re: [1.0.17] Hospitality (updated 10.06.2019)
July 11, 2019, 02:49:12 PM
Getting erros with the new version.
"Something failed when spawning visitors: Object reference not set to an instance of an object
at HugsLib.Settings.SettingHandle`1[System.Int32].op_Implicit (HugsLib.Settings.SettingHandle`1 handle) [0x00000] in <filename unknown>:0
at Hospitality.IncidentWorker_VisitorGroup.GetGroupSize () [0x00000] in <filename unknown>:0
at Hospitality.IncidentWorker_VisitorGroup.SpawnPawns (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at Hospitality.IncidentWorker_VisitorGroup.SpawnGroup (RimWorld.IncidentParms parms, Verse.Map map) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Hospitality.IncidentWorker_VisitorGroup:SpawnGroup(IncidentParms, Map)
Hospitality.<>c__DisplayClass9_0:<TryExecuteWorker>b__0()
Verse.DiaOption:Activate()
Verse.DiaOption:OptOnGUI(Rect, Boolean)
Verse.Dialog_NodeTree:DrawNode(Rect)
Verse.Dialog_NodeTree:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)"
Don't if it's the mod or another mod I have but it ran with the other version of Hospitality fine.
Edit: The new option sometimes don't seem to load also, and the spawn guest option in the debug menu is not working.
"Something failed when spawning visitors: Object reference not set to an instance of an object
at HugsLib.Settings.SettingHandle`1[System.Int32].op_Implicit (HugsLib.Settings.SettingHandle`1 handle) [0x00000] in <filename unknown>:0
at Hospitality.IncidentWorker_VisitorGroup.GetGroupSize () [0x00000] in <filename unknown>:0
at Hospitality.IncidentWorker_VisitorGroup.SpawnPawns (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at Hospitality.IncidentWorker_VisitorGroup.SpawnGroup (RimWorld.IncidentParms parms, Verse.Map map) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Hospitality.IncidentWorker_VisitorGroup:SpawnGroup(IncidentParms, Map)
Hospitality.<>c__DisplayClass9_0:<TryExecuteWorker>b__0()
Verse.DiaOption:Activate()
Verse.DiaOption:OptOnGUI(Rect, Boolean)
Verse.Dialog_NodeTree:DrawNode(Rect)
Verse.Dialog_NodeTree:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)"
Don't if it's the mod or another mod I have but it ran with the other version of Hospitality fine.
Edit: The new option sometimes don't seem to load also, and the spawn guest option in the debug menu is not working.
#5
Releases / Re: [1.0] High Caliber (27.01.2019) 1.0 update
July 11, 2019, 05:35:36 AM
Hi, is there a version with crafting enable available?
#6
Releases / Re: What the Hack!? - Mechanoid hacking
September 28, 2018, 12:22:13 PM
thx, seems like the problem was that my colonist where't refueling it even tough i have 19 colonists and some of them should have time to refuel them.
#7
Releases / Re: What the Hack!? - Mechanoid hacking
September 28, 2018, 06:10:26 AM
Is anyone having the problem of missing limbs in mechanoids not being fixed?i do have parts, or are they not supposed to be fixed?
#8
Releases / Re: [B19] Orassans 🐱
September 24, 2018, 05:13:27 PM
Am i the only one it a game where there is no faction leader for the Orassan colony? it's relay annoying since they are the faction it the highest goodwill for me, is anyone having the same problem or is it a mod conflict?
#9
Outdated / Re: [A17] eatKenny's Turret Collection : Tesla Turret & Naval Gun! [2017-06-01]
June 18, 2017, 07:15:29 AMQuote from: duduluu on June 16, 2017, 07:38:36 PMThx for the info, il doQuote from: Raf's on June 15, 2017, 12:18:37 PMThis bug has been fixed 10 days ago. Update your mod.
My guns have no animations when turning (the bigger one: 50 Cal, 155mm Howitzer etc) is somebody else having this problem?
#10
Outdated / Re: [A16] Thundercraft's Mods
June 16, 2017, 04:49:28 AM
Is the population mod working?
#11
Outdated / Re: [A17] eatKenny's Turret Collection : Tesla Turret & Naval Gun! [2017-06-01]
June 15, 2017, 12:18:37 PM
My guns have no animations when turning (the bigger one: 50 Cal, 155mm Howitzer etc) is somebody else having this problem?
#12
Outdated / Re: [A17] More Vanilla Turrets (v1.8.5 29/5/2017)
June 15, 2017, 12:17:56 PMQuote from: Fregrant on June 14, 2017, 06:28:00 PMHo yea sorry i messed up.
https://ludeon.com/forums/index.php?topic=30720.0
That one I think
#13
Outdated / Re: [A17] More Vanilla Turrets (v1.8.5 29/5/2017)
June 14, 2017, 01:40:23 PM
My guns have no animations when turning (the bigger one: 50 Cal, 155mm Howitzer etc) is somebody else having this problem?
#14
Releases / Re: [A16] More Monstergirls
June 13, 2017, 09:16:53 PM
Is the A Dog Said patch updated?
#15
Releases / Re: [A12-17][MODLIST] Fluffy's Mods | Getting ready for A17...
June 13, 2017, 04:57:03 PMQuote from: Fluffy (l2032) on June 13, 2017, 04:44:03 PMProbably not your mod, i had it since the first update and i don't remember ever downloading it again, never had that problem.
I can't do anything with a screenshot. THere's a thousand different reasons this could have happened, and the screenshot doesn't even start to give me a hint. It also doesn't tell me what exact version you're on, what other mod(s) you're using, and if there were any errors earlier. If this happens again, please upload an output_log.
Also, given this report was quite old, it's entirely possible it's already been fixed.