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Messages - JayratX8

#1
Support / upgraded hardware; forbidden DL
December 30, 2018, 01:28:52 AM
so i've tried to DL the game, due to the fact that i upgraded my PC. both time i went to a link that was originally sent to me via E-Mail. and each try i ended up getting a failed-forbidden message. so i guess my question would be do i need a new link for this game or am i missing something that won't let me DL from the sent link?
#2
Stories / Re: Your Best Screenshots
November 19, 2018, 02:00:47 AM
got another one. a cow ate my meds.

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#3
Stories / Re: Your Best Screenshots
November 16, 2018, 03:38:05 AM
hmm i wonder who might have asked a favor.

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#4
General Discussion / Re: Introduce yourself!
November 14, 2018, 04:45:43 AM
this is post #10 so i'll introduce myself and say HI!
i was introduced to this game buy watching an adventure out on the ice sheet show on you tube. this guy was eating everyone! i thought wow if you can do that in this game what else is there.
other games i love would be old civ not 5 so much as 2 or 3.
embarrassing moment i'd say every time i discover the icon in a grow zone has multiple options that i hadn't tried till the 4th or fifth scenario.
or maybe the one time a poison ship crashed next to the ancient evil, so when i threw my EMP nade it destroyed the wall sending even more mechanoids out to fight me. i'm just glad i had a bionic arm and the guy who lost it was a transhuman. He loved his new shiny metal arm.
i love "cinnamon life" however i was thinking of changing my name to cinnamon toast cannibal (crunch), the only breakfast cereal that advocates eating your friends.
#5
Ideas / Ancient Danger didn't feel very Ancient.
November 12, 2018, 03:48:41 AM
i opened a cryo chambers/tube after winning the fight with the mechanoids and found an aggressive human inside. this makes sense, since the old world was at war crumbling around this individuals ears. so they are place into this sleep for the future of whom ever places them there. however i would suggest to make sure your cryo chambers/tubes contain an Ancient aged individual. sure it was fine to see them looking like they are 33 years old, yet the age (45)l;really? this destroyed the idea that this was an Ancient threat. people might say oh the mechanoids just captured the individual. well the idea of a danger being labeled Ancient is that it's been burred for hundreds maybe thousands of years! so if i see a person crawl out of this chamber i expect them to be a little old than (45). also do the chambers only contain people? maybe once in a wile they might contain items instead.
#6
Ideas / Re: Your Cheapest Ideas
November 12, 2018, 03:27:50 AM
Did anyone one suggest repairing clothing? i just join the community and am not going to read all 300+ suggestions. however i notice i can't figure out if clothing can be repaired? (make more, sell the old) so if you could return the worn out items to the sewing machine to be repaired for the % cost of the materials with a reduction in the over all HP of the item i.e. 100 HP shirt is now repaired and has a new HP level of 95, so eventually the cloths needs to be replaced yet will last longer. also this maybe applied to armor and weapons if the appropriate work bench is available. i would suggest weapon cleaning and jams due to a loss of HP to the weapon maybe even a brake % due to the lack of HP from neglect for melee weapons, but that might be to much.
#7
Stories / Re: An appropriate burial
November 09, 2018, 10:30:15 PM
that sounds sad  :( i guess these wouldn't be as important as fellow colonists which i have one of my original 3 in a sarcophagus but we always need to be on guard to protect those precious assets of ours. even in real life if you don't protect your stuff then who will?
#8
Stories / Re: Your Best Screenshots
November 08, 2018, 04:45:30 PM
ok i got 1 this is to memorialize the dead father of one of my colonists who was part of the pirate faction and lead a doomed raid against my town. now he is in the sarcophagus surrounded by his dead compatriots. in fact the sarcophagus was so well made it's art now.

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#9
Stories / Re: An appropriate burial
November 08, 2018, 04:36:42 PM
this is how i have the arrangement. the blood is still fresh on the battle field by the river. also i read the depiction wrong being i was half asleep when this occurred i still like my original thought vs the actual reading.

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#10
Stories / An appropriate burial
November 07, 2018, 08:44:56 PM
in my desert scenario, with story teller randy random on medium, i was raided by the father of one of my colonists with 9 other pawns. i was hopeful to avoid killing the father by incapacitating enough raiders to send them scurrying for home. however these raiders all had melee weapons and i had chain shot guns and SMG's (what? i'm not needing casualties). thus the raiders all charged in and found themselves wiped out, including the father :( now this doesn't matter in the game, yet i personal felt that honoring my colonists father was a good thing so i made a sarcophagus and surrounded him with his compatriots in the shape of a cross. i thought nice this will be a good memorial sight, but wait there's more! as i  inspect the sarcophagus i discover my builder had made the sarcophagus art with the depiction of 9 scimitars raising up with an individual in the center of them to the heavens. this blew me away.
#11
not so much as a seen as a thing. i have a colonist; a female pawn i dubbed buck with the last name rogers, that started off grabbing the helmet immediately after we landed. she wore this helmet till i got a brawler with a higher melee skill, she has the cutest curly hair ;D now another high skill brawler shows up. so i buy a marine helmet, not event having the time to select my newest brawler, buck charges in and grabs that helmet! i think she's feels self conciseness about her hair.
#12
Bugs / Re: missing resource stacks
November 07, 2018, 07:31:45 PM
i wanted to send both auto save that corresponding time at the time of the event maybe one of these save will have evidence of the occurrence.

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#13
Bugs / missing resource stacks
November 07, 2018, 07:22:57 PM
i have experienced a loss of resource. first off i had just finished smelting slag to produce a stack of 20 steel. immediately prioritizing a pawn to fix 1 piece of conduit. next when the pawn retrieved the stack of resource they took the whole stack, when the pawn interacted with the designated location for the install the whole stack of 20 steel was used. the expected result would be 19 of the 20 steel be returned to storage or placed in another project. however the pawn proceeded to move to another project that did not require any steel and i am missing the remainder of the stack in question. secondly, i'm not sure if this is related to the first issue or a separate issue, but the interstellar trader did not deliver the amount of purchased resource and previous purchases fail to show up. the event was buying 300 or 400 steel and the only project that was under took needed only 170 steel. the expectation was to see at least 2 full stacks of 75 steel either in the landing zone or storage. i have yet to find the remaining steel i purchased from the trade. thus the question of related to over use in a build or a separate issue of trades not being fulfilled.
version:1.0.2059 rev1015

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