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Messages - FurryLovingGuy

#1
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 24, 2016, 09:54:48 AM
I know its a really minor thing, but the fact that the tactical vest sprite is messed up bothers the fuck outa me. Is there a fix I missed somewhere? Or am I shit outa luck? To be clear, the bug I'm talking about is the tactical vest being displayed "over" clothing, weapons, and the straps often cover the pawns face.
#2
Releases / Re: [A14] Orassans
October 08, 2016, 01:58:09 AM
I know what I voted for in the poll. lol
But on a serious note, extra species mods was something that i didn't expect to see so soon, and I think that this is an excellent submission in that category, good work!
#3
Quote from: 1000101 on July 17, 2016, 06:16:35 PM
I'm pretty sure that this is the same thing as here and I posted the fix for it.  Tynan/ison still needs to implement it though.

Yes, after reading your thread I think you are absolutely correct. Should I delete this thread then? I don't forum often, and I'm not sure what the proper etiquette is.
#4
1: Colony of 4, 1 incapacitated, all near breaking point (tantrum spiral). 71 suvival packages nearby, a pile of corpses far away.

2: When instructed to feed the wounded, colonist tries to feed wolf corpse. Forbid wolf corpse, attempt to feed again, this time they try human corpse. The packaged survival meals that are closer, and not forbidden are ignored.

3: I expected the packaged survival meals to be preferred, this does not seem to be the case.

4: I'm not sure as to what steps may be followed to replicate the bug, as I am uncertain what is "suddenly" causing it, since this was not the case a few minutes before the save. I will however upload the save.

It did just occur to me, I installed the steam version and never deleted the original files from rimworld, this may have had an effect.

I do not see any files in the "world" folder, are things done differently since the steam release? I uploaded the log and the save. But no world.

[attachment deleted by admin - too old]
#5
I want to say April 11th, but two people before me have already said that so I'm thinking... April 13th, wait shit that one is taken too. Eh, my final answer is April 6th. This will be a wed.

EDIT: I want to add that when, yes WHEN I win, I don't want the prize games. So pass em on to the next guy buddy.
#6
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 22, 2015, 10:36:18 PM
How do I safely remove Infusions from the mod? I just find it silly that every piece of equipment is infused to drastically increase charisma psych or all these crazy things. Like, literally every single weapon or piece of clothing is "special". I tried simply removing LT-Infusion from the mod order, but then the game crashes the moment an infusable item is shown.

I'm going to be doing my own research, will edit this post if I find a way.
#7
Quote from: kirotheavenger on October 27, 2015, 10:50:52 AM
when ever I go to load this mod in my rimworld it gives me a 'there was a compatability issue/outdated one of your mods :/
ive installed the community mod thingy and that works fine- another mod I have that uses it works
the message only pops up after I install this mod.

can someone please expain to me what im doing wrong? this mod just sounds so badass :P

I was recently having this problem today. I had the mod running yesterday, but I've been adding and removing mods trying to create a custom feel to the game. Once I was satisfied I try and boot em up, but it refused to work. As I trialed and errored it, I found this to be the problem. I redownled this mod and is reqs, no go. I delete my mod config, no go. How did I eventually fix it?

I redownloads a fresh file of RimWorld and transferred the mods over, not including the old core, and it worked out just fine. To reiterate, get a fresh install, I think the problem is in your old core or something.
#8
Bugs / Re: 0.12.906 - Colonist left unburied debuff
August 22, 2015, 08:54:29 PM
I also just witnessed this Bug, and posted it in reddit first. I had a Boom Rat join mid raid, it died. Later, by give or take a week, I was notified that a colonist had a low mood, so when I checked, all of my colonists had the unburried colonist mood debuff. I found the boom rat, and butchered it, problem solved.
#9
Has the seed please crops don't grow bug been fixed? The same bug was in the Ultimate Overhaul Modpack. When you plant the seeds, they remain at 5% permenetly. Despite weather conditions, daylight, or seed stats, they do not grow above 5%. I attempted to test this at one point using your modpack, when I planted the seeds they started at 5% however they did not survive the night due to the cold. So I am unsure if the bug exists in your modpack. I think it is very possible though, seeing as how no one else seems to have come across a fix yet. If I can confirm the bug I will make a follow up post. Thank you for your time and work sir.

EDIT: By sheer Miracle of Randy Random alone, I got a drop of blueberrys that could survive frost, so after setting them up, BOOM 6% 7% we are growing. Thank you, I had been living off of human flesh for nearly a month now, had at least one mental break a day, for some reason they were all harmless dazes. Oh, for some reason the colonists simply pick up the seeds, and the plant magicly teleports to the growing zone, but I have ZERO problem with that seeing we can actually eat something other than dead people now! :D
#10
Thank you for replying to my questions. You answered them all perfectly, I had not realized that my current version was 1.8.0 and I have since updated. Again, thank you very much sir! Great Mod!
#11
Oh, I do have some other mods installed.
Brunayla's Security Co
https://ludeon.com/forums/index.php?topic=7179.0
and
PowerSwitch
https://ludeon.com/forums/index.php?topic=2890.0
#12
First Time Useing  Forum, so bare with me.

I am 100% certain that I had the misc active at the start of the world gen, and current game. I gen a new world every time I add or remove mods. And I know for a fact that I have the Hot Keys, as I use them often, Shift+6 is my security force. Yet, I am still unable to use the Brain Pals. Also, Could you explain how to use the nano replicator? I can't seem to figure it out, nor find the instructions in the description, or your forum. Also, is MAi in the current version of 1.8.1? As I believe I have completed all research except for the ship components. I am pretty well into the game.