Quote from: Aristocat on August 12, 2016, 02:27:40 AM
Try remove compatibility patch. I removed bodyDefs so having it is might be what causing error.
Tried that, still giving the same error.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Aristocat on August 12, 2016, 02:27:40 AM
Try remove compatibility patch. I removed bodyDefs so having it is might be what causing error.
Quote from: Bucketsmith on August 11, 2016, 07:59:13 AM
I feel your description is a bit vague.
For example, when you say "DESurgeries", does that mean you incorporated said mod, or does that mean you need to have DESurgeries installed because your mod alters/adds to it?
Quote
On to specific parts I had feedback on:Quote from: Aristocat on June 10, 2016, 04:28:00 AM- You increased the surgery success chance. Is that because with your mod things would otherwise become too hard? Or because you felt vanilla/modsource-vanilla chances were too low?
DESurgeries
* Increased surgery success chance.
- Are the new values only a slight change or can they be considered OP?
QuoteQuote from: Aristocat on June 10, 2016, 04:28:00 AM- All tables are merged into one, yet you can still build and use the modvanilla EPOE benches? Isn't that redundant?
EPOE
* New features in Medical Complication :
* All tables merged into one. Unlocks new recipes via researches. Old tables can still be unlocked with research.
* All workbenches can be moved.
* Removed vancidium and advanced component. Uses silver instead.
* Increased surgery success chance.
* Medicine and glitter medicines can be crafted.
* Price tweaks.
* Increased compatibility. Hopefully.
* I forgot to remove choppable limbs, but there might be bugs so beware.
- You replaced vancidium and advanced components with silver. Any chance you could change that into plasteel? Feels to me that would make more sense.
- Medicine and Glitter Medicine can be crafted. Does that make your mod incompatible with any mod that also enables this? Or will we just have redundancy?
- What are the price tweaks you applied? To what items/objects and what did you change it from/to?
- Increased compatibility with what?
- Are you planning on fixing those bugs with the limbs?
QuoteQuote from: Aristocat on June 10, 2016, 04:28:00 AMIsn't that how vanilla RimWorld works, as long as you have 'Doctor' set to PRIO1?
* Bonus : EmergencyTreat! Need treatment right now but all of your colonists are busy? Just draft-undraft them and they'll skip everything and start tending. This make giving treatment as emergency job. Colonists will forgo every job and make sure everyone is tended. Recommended to set doctoring as priority 1.
I'm not sure I understand what exactly you changed here.
Quote from: Aristocat on August 09, 2016, 01:06:22 PMWhat does that mean in regards to features/bugfixes/etc?
Correct, but this mod pack uses original LT-ADogSaid mod, not new versions.
Quote from: Aristocat on August 10, 2016, 12:49:20 PM
http://imgur.com/a/ZaWO9
It seems working fine to me. Do you sure this mod pack is the problem?
For education mod I can make you small mod that add "practice" recipe on each workbenches. i.e. smithing table for crafting, human for medicine. It will also integrate few other practice mods