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Messages - zbysiek12345

#1
I'm not completing he stopped supporting mod.
I accepted this.

AND I DON'T DEMAND ANYTHING! I just giving idea you don't like.
Whatever it will be implement or not.
The only one who demand, it's you to me shut up, and I don't know why.
You write this is bad idea and i understand your point of view. It's totally ok.

But I don't understand why you want so badly to change my point of view.
#2
Quote from: xDahaka2012x on August 05, 2021, 07:16:38 AM
I've had a similar issue and what helped me was disabling all outdated mods. You seem to be running a lot of mods so that is very likely the case.
Yes, I'm planning today to disable mods one by one and check which one can be bugged. She has 2 outdated mods, but i checked this wasn't caused by them.
#3
My fiance has colony for 1800h which she started in 1.0 and played continuously through 1.1 and 1.2 with dlc. After update to 1.3 she has occurred a strange bug. Can't heal downed pawn, trading or take slave.

https://gist.github.com/HugsLibRecordKeeper/e93bc08250f765a1cc15241d52fa03ca

Save:
https://www46.zippyshare.com/v/nJWinAy6/file.html

Please help.

Edit. It seems like actions under right button are broken. The menu just appear and disappear every one tick.
#4
The game is broken in that level. And here we are with SUPER CRAZY idea of fixing it.

What is even or purpose of "Ideas" section, when you hear an answer "just made a mod"?
Delete this section because with this attitude is unnecessarily.
#5

That is soemthing the modder would have to change, not the basegame....
[/quote]
I do not agree. Bad solutions should be corrected on game level. Also modder gives no signs of life.
#6
You can please both side. When game reports missing finger game should check upper body part. In this case when bionic hand will be detected you should be able to wear ring. This is a way that one amateur made mod. Unfortunately he mad this mode before Royality dlc and is offline for month on steam and I doubt he is playing Rimworld anymore. So no update :( You don't need to implements tons of code.
#7
Same to boots. Yes it's mod that do that but this should be in vanilla.
And mod has one disadvantage. It's work good when you have for example
bionic arm and want to wear gloves.  But if pawn have only
bionic hand then he can't wear ring as game return that he hasn't
body part required for that operation (fingers).
#8
Tutorial with screens and mods on steam page:
Quotehttps://steamcommunity.com/sharedfiles/filedetails/?id=2423327018

If you know other mods I will try it with pleasure!

Have a nice day!
#9
Creative Rewards / Re: In game name
March 10, 2021, 02:55:20 AM
@Alenerel thx I do this
#10
Creative Rewards / In game name
March 10, 2021, 02:22:21 AM
Hello,

3 days ago i bought in game name for me and my fiance.
Both names was rejected. Ok my nickname "Pauaqq" sounds like internet hande.
But I don't agree with rejected "Kajdua".

I get answer:
"Sorry, please choose a conversational nickname - something people would call a colleague or friend in real life"

The problem is that I call her "Kajdua" everyday, every morning I wake up with her and everytime I say I love her.
Pls. accept atleast this one... It's common, and it's from her real name - Klaudia.
#11
It's form Vanilla Expanded Framework.

MVCF is a mod (Multi Verb Combat Framework)
I never installed it, but in last update of Vanilla Expanded Framework
MVCF was merged to vanilla mod.
#12
After last update, I have strange bugs with pawns and their needs. For example, all needs in need tabs are disappearing:

https://steamcommunity.com/sharedfiles/filedetails/?id=2387393860

and bugs occurs, for example with pawn Shigeru. My logs:

https://gist.github.com/HugsLibRecordKeeper/84163909e52e0ec27e34792a9879bef0

Also, this pop up just before bugs, that RimHud will be disabled because of Vanilla Expanded Framework:

https://steamcommunity.com/sharedfiles/filedetails/?id=2387413176

Full text from box:

[[RimHUD Auto-deactivation report]]
Object reference not set to an instance of an object

Stacktrace:
[MVCF: Object reference not set to an instance of an object]
at MVCF.Harmony.Trackers.AddHediff_Postfix (Verse.Hediff hediff, Verse.Pawn_HealthTracker __instance) [0x00001] in <b513bea0b29b44e093e7ad1dfccd3ef4>:0
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.Verse.Pawn_HealthTracker.AddHediff_Patch4(Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
at Verse.Pawn_HealthTracker.AddHediff (Verse.HediffDef def, Verse.BodyPartRecord part, System.Nullable`1[T] dinfo, Verse.DamageWorker+DamageResult result) [0x0000e] in <c36f9493c9844ddaa7fb5c788416098f>:0
at VanillaCookingExpanded.Thought_Hediff.MoodOffset () [0x00025] in <6f4d87cd47c54ddca2898e33a9520c79>:0
at RimWorld.ThoughtHandler.GetAllMoodThoughts (System.Collections.Generic.List`1[T] outThoughts) [0x0001e] in <c36f9493c9844ddaa7fb5c788416098f>:0
at RimWorld.ThoughtHandler.GetMoodThoughts (RimWorld.Thought group, System.Collections.Generic.List`1[T] outThoughts) [0x00000] in <c36f9493c9844ddaa7fb5c788416098f>:0
at RimHUD.Data.Models.MindModel.GetTooltip () [0x0010f] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Data.Models.MindModel.get_Tooltip () [0x00000] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Data.Models.NeedModel..ctor (RimHUD.Data.Models.PawnModel model, RimWorld.NeedDef def) [0x00069] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Data.Models.PawnModel.GetNeedModel (RimWorld.NeedDef def) [0x00000] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Data.Models.PawnModel.get_Mood () [0x00006] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Data.Models.HudModel+<>c.<.cctor>b__35_33 (RimHUD.Data.Models.PawnModel model) [0x00000] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Data.Models.HudModel.GetWidget (RimHUD.Data.Models.PawnModel model, System.String id, System.String defName) [0x00075] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Interface.HUD.HudElement.Build (RimHUD.Data.Models.PawnModel model) [0x0000d] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Interface.HUD.HudRow.Prepare (RimHUD.Data.Models.PawnModel model) [0x00034] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Interface.HUD.HudPanel+<>c__DisplayClass13_0.<Prepare>b__0 (RimHUD.Interface.HUD.HudRow row) [0x00000] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].ToArray () [0x00012] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RimHUD.Interface.HUD.HudPanel.Prepare (RimHUD.Data.Models.PawnModel model) [0x00042] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Interface.HUD.HudHStack+<>c__DisplayClass5_0.<Prepare>b__0 (RimHUD.Interface.HUD.HudContainer container) [0x00000] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].MoveNext () [0x0003a] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.Max (System.Collections.Generic.IEnumerable`1[T] source) [0x00015] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RimHUD.Interface.HUD.HudHStack.Prepare (RimHUD.Data.Models.PawnModel model) [0x00041] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Interface.HUD.HudVStack.Prepare (RimHUD.Data.Models.PawnModel model) [0x00032] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
at RimHUD.Interface.HUD.HudLayout.Draw (UnityEngine.Rect rect, RimHUD.Data.Models.PawnModel model) [0x0004c] in <f76d5fd0ad714e6aac679b091d9e6d7e>:0
#13
Quote from: Canute on January 13, 2021, 03:36:51 PM
Hi,
do you mean this
QuoteException in RimWorld.ThinkNode_Priority_GetJoy TryIssueJobPackage: System.ArgumentException: Value does not fall within the expected range.
  at RimWorld.DrugPolicy.get_Item (Verse.ThingDef drugDef) [0x00037] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.DrugAIUtility.IngestAndTakeToInventoryJob (Verse.Thing drug, Verse.Pawn pawn, System.Int32 maxNumToCarry) [0x00055] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.JoyGiver_TakeDrug.CreateIngestJob (Verse.Thing ingestible, Verse.Pawn pawn) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
  at (wrapper dynamic-method) RimWorld.JoyGiver_Ingest.RimWorld.JoyGiver_Ingest.TryGiveJobInternal_Patch1(RimWorld.JoyGiver_Ingest,Verse.Pawn,System.Predicate`1<Verse.Thing>)
  at RimWorld.JoyGiver_Ingest.TryGiveJob (Verse.Pawn pawn) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.JobGiver_GetJoy.TryGiveJobFromJoyGiverDefDirect (RimWorld.JoyGiverDef def, Verse.Pawn pawn) [0x00006] in <d72310b4d8f64d25aee502792b58549f>:0
  at RimWorld.JobGiver_GetJoy.TryGiveJob (Verse.Pawn pawn) [0x00144] in <d72310b4d8f64d25aee502792b58549f>:0
  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <d72310b4d8f64d25aee502792b58549f>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
?
I think it is because, the mod got removed but the drug policy still point at some items.
Then you safed the game and reinstalled the mod.

You should try to edit the drug policy, and check if that helps.
If you can't even edit anymore, create a new one and assign them to all pawns.

It is a bad idea to remove mods, at last you should keep the safegame so you still can use it.
And never do that with a permadeath colony.

Yes, you have right, mod was removed and installed again!

My gf removed this mod, because she couldn't find rose petals (there was 2 roses, before update).
I told her that is bad idea, but she always know better than me.

Thank you for help!
I try it and give feedback.
#14
My gf uinstall and install again this mod.
1.2.2753+Royalty, steam version, mod from workshop.

https://gist.github.com/HugsLibRecordKeeper/3f7133b6001c6108b67e9b1f73b90827
#15
I create new colony to share log with you. No big problems for me now (No children, hehe) but when I was playing i get few errors and I get one game crash. I never get game crash in my 740h gameplay before update to 3.0.0, but after update CHaP sometimes I get 3 chrashes and sometimes exiting to windows last forewer. I can test on ubuntu 20.04 if you want. cheers
https://gist.github.com/4c01c15b136951553167e3d9f3cbf3af