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Messages - Densevoid

#1
Mods / Re: Is it possible to develop mods on Linux?
November 17, 2020, 11:43:41 AM
Quote from: b606 on November 17, 2020, 10:20:08 AM
This one is developped on debian stable https://github.com/b606/RimWorld-LanguageWorker_French, and mono/monodevelop are still working well. Basically I followed the instruction here without any special trick :
https://www.monodevelop.com/download/#fndtn-download-lin-debian

My only concern is that monodevelop is a cpu hog and I never managed to set RIMWORLD_MOD_DEBUG=??? correctly in order to use the monodevelop built-in soft-debugger.

Did you leave ".NET standart 2.0" in the "target framework" field?

I myself have not even checked whether it works or not. Trust the guide with their requirement downgrade mono to 3.12

And I'm already thinking of installing Windows for these purposes.
#2
Mods / Is it possible to develop mods on Linux?
November 17, 2020, 09:39:01 AM
Several years ago I did it. I used this tutorial:
https://blog.rubenwardy.com/2016/07/20/rimworld-install-monodevelop-with-dot-net-3.5/

But now it doesn't work with my linux mint 20. I almost lost hope of success. But maybe someone solved this problem?
#3
When I played with this mod a caravan came to me. A group of weak aggressive animals attacked the caravan. The caravan was a lot stronger and easier to deal with them. But because of the changed physics, the caravan often got into each other and into their animals. As a result, many of them died and I had the opportunity to pick up their clothes and weapons. But I do not like it, because Looks lame and dishonest.

Does anyone agree that this is a big defect preventing you from using the mod?
#4
Releases / [1.0] Tribal Headgear Retexturing
February 23, 2019, 08:31:59 PM


Description:
Retexturization of vanilla tribal headgear.

Download:
Steam-workshop
Zip-archive

License:
You can freely use this mod in the modpackage. If you want to use these textures in your mod, please indicate my authorship in the description of the mod.
#5
I would really like to use Pick Up and Haul mod, but I immediately met the reason because of which I could not do it. I checked and made sure that if a pawn has several stacks of different goods that need to be carried to different warehouses, then it can unload a piece by one, then go to the second, then again to the first, etc. It would be good if he immediately unloaded everything that was possible at the first warehouse and only then went to the second one.
#6
Releases / [1.0] HandyUI - Fast Colonist Info
February 12, 2019, 10:15:03 AM


Description:
A simple mod that allows you to open a menu with categories of information about a colonist by right-clicking on his portrait at the top of the screen.

Compability:
- does not break saving
- most likely compatible with other mods

Download:
Steam-workshop
Zip-archive

License:
You can freely use this mod in the modpackage.

Donation:
I live in a house in the forest far from civilization. A little money from you for food and the internet will make me happy.
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