https://github.com/Dubwise56/Dubs-Performance-Analyzer
put this in your modlist as well, last mod in list and open the analyzer window when game is running - if colonists are not the top ticks-per-second generator then you have a mod problem ie way too heavy
Some of the mods you have in your list i use as well and had to edit/fix them on account of generating way more ticks than neccessary eg. pipe segments, each pipe segment ticking 60x per second for starters, wall/floor segments added by mods same thing and all that - use shakeyourbunnys mod sorter first - rimpy mod sorter works too but its better for shuffling mods around manually w/o starting game if neccessary
put this in your modlist as well, last mod in list and open the analyzer window when game is running - if colonists are not the top ticks-per-second generator then you have a mod problem ie way too heavy
Some of the mods you have in your list i use as well and had to edit/fix them on account of generating way more ticks than neccessary eg. pipe segments, each pipe segment ticking 60x per second for starters, wall/floor segments added by mods same thing and all that - use shakeyourbunnys mod sorter first - rimpy mod sorter works too but its better for shuffling mods around manually w/o starting game if neccessary