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Messages - atewithouttabIe

#1
https://github.com/Dubwise56/Dubs-Performance-Analyzer

put this in your modlist as well, last mod in list and open the analyzer window when game is running - if colonists are not the top ticks-per-second generator then you have a mod problem ie way too heavy

Some of the mods you have in your list i use as well and had to edit/fix them on account of generating way more ticks than neccessary eg. pipe segments, each pipe segment ticking 60x per second for starters, wall/floor segments added by mods same thing and all that - use shakeyourbunnys mod sorter first - rimpy mod sorter works too but its better for shuffling mods around manually w/o starting game if neccessary
#2
Quote from: Asero on November 21, 2019, 08:51:40 AM
... Could these stutters perhaps be caused something that changed how Windows 10 manages system memory?
...

Discussed at lenght here https://forums.guru3d.com/threads/fix-game-stutter-on-win-10-1703-1809.420251/page-36

been futzing around w ISLC as well as exploit protection toggling on and off, so far its been "promising" to a certain degree esp w regards to the aforementioned "game has to take a dump first" analogy i used - worth a try at this point huh

What your Mem Optimizer did was most likely nothing more that is being discussed in that thread ie stopping windows from filling all free memory w standby stuff so theres nothing left for apps that actually need it right now thus causing stuttering and abysmal performance in general - just flick through that thread and you'll see
#3
All x64 versions or 32?

Also, did you try a handstand while balancing a frisky gerbil on one foot during a full moon on an odd day not ending in Y yet while further testing?

...you axed  :)
#4
Alright...

famous last words on this
...out of 111 Mods total, 110 mods in folder ie all cept Achtung = no Rimworld treasuredata connection, add Achtung to the list of 110 Mods and that connection pops up

No steamxx.api in rimworld directory nor elsewhere considering i dont use it as i have stated multiple times at this point

#s

really done after this just couldnt resist:
Quote from: Canute on November 20, 2019, 02:22:57 AM
I think these "in.treasuredata.com" are based on your mashine not the mod.
At my mashine with DRM-free version i don't get connection to it.
Since you don't use steam like me, it can't be the fault from steam.

...fixed your connection screenshot for you - your fritz box is cckblocking the treasuredata connection, nothing more, its still there:


the port80 one is the cloud thing where Achtung calls "yo, sup" ie the counter brain has implemented, the other two..are..not

There you go - so same thing i get but i dont use a router atm


#5


Same as before w the *offline* version

That being said there still seems to be some misunderstanding regarding Steam on my end - i dont use steam, dont use steam Rimworld and dont even have Steam installed on this Win10 install. IF i have to do something through Steam i use a laptop and thats quite rare in conjunction w Rimworld considering most Mods can be aquired from here or the Workshop includes a github link as well unless the author is really stubborn...

The first 2.3.3 version was indeed downloaded from your github/releases like 2 weeks ago going by timestamp.

It seems like the cloud its connecting to opens the treasuredata connections as well and keeps them open?
#6
Since there seems to be some confusion about what i mean - here, screenshot - that is a completely vanilla Rimworld w just CORE and Achtung in Mods folder...


The first Rimworld connection is a google address, corresponding w the brainz-central1 blabla cloud thing in modscounter.cs which is fine for what its worth

...the 2x "in.treasuredata.com" connections are more in line with this:
https://www.reddit.com/r/Steam/comments/8pud8b/psa_red_shell_spyware_holy_potatoes_were_in_space/

Removing Achtung from mods folder = no connections whatsoever from Rimworld process
...thats all
#7
So...OS's out of the loop, happening across multiple platforms - back to focusing all pummeling attention on game proper, exclusively? Fair enough... =)
#8
Hm, i should have mentioned i dont play the actual "Steam" version of Rimworld but the DRM free version, never liked Steam and only got the account way back in the day for Red Orchestra, the original one -  but some mods you just have to get via steam if only cos some mod authors prefer to do updates there exclusively, hence the Steam version of Achtung mod...once the mod is on HD it will be renamed properly cos "18799367" is a tad shit when trying to find whats what and checked whats in there, defs etcetc and put in the actual rimworld play / mod folder so...

Edit, i was wrong, i got the 2.3.3 version of Achtung not from Steam but github/releases directly - just saw that so my bad
#9
Ech, take a network sniffer whatever, Fiddler etc doesnt matter as long as it can show connections by process et al - im using process hacker for this, have for years...and once Rimworld starts check open connections - Vanilla Rimworld w only "CORE" in mods, nothing - you put Achtung mod in and you get 3 connections under the Rimworld process ID - one changing adress presumably for the Cloud as  was said in the agreement - 2x  "in.treasuredata.com" connections....
And its the steam version considering the forum link has been closed / hidden for mere mortals
#10
Is there a reason for including Redshell / treasuredata in said Mod other than being nosey / user data collection btw?
#11
At this point i wouldnt rule out Win10 being an asshat w regards to resource management either, either allocating or releasing to be re-allocated for the game - sure enough theres enough threads on various mature forums w titles such as "Win10 stutter / Laggy / Unpossible to play xyz on Win10" etc esp with regard to the standby / file caching mechanisms in particular and such...
#12
As it happens i just did that...

The craftily worded save i made w the game running at a glacial pace (27-30FPS etcetcetc) BEFORE i summoned the raid via DEV is still running like...excrement

The save i made just AFTER the raid, w everything suddenly running peachy (55-60FPS/TPS etcetc) is still running spiffy...

So i can load 2 saves of the same colony now, same in-game day, same modlist / mod order, same all w the exeption that the first save runs "constricted" before Raid and the 2nd save, after raid, runs nominal...srysly what changed w the raid that makes the game run fine suddenly?

Explain...
#13
Hmhm....

Alright story time:

Yesterday, working, futzing around w Mods (adding, not removing because, game runs rather...not optimal anyway so pfht) in between real-life stuff, restarting the game like 20 times back and forth, restarting windows and all that...
Always the same: game runs, max FPS 27-30, GPU at idle speeds, same FPS when forced to max, Windows + game total memory usage hovering between 4.2-4.6GB etcetc..it was playable, sure but something seemed to throttle everything despite the fact nothing else was running cept windows (..doh)

So at some point, after i was done w the whole work / Mod futzing / rebooting windows and such stuff i say FINE, lets start it and just let it chug along for a while...and now it runs w 55-60FPS again / 50-60TPS, 3.2GB total phys memory usage and all peachilily to the point im loathe to turn it off if it werent for that nagging voice as well as a wet towel on head sometime around 1am from a certain female whom shall remain anonymous.

So, remember, i save the game w everything running fine sans the obligatory 1/3sec microstutter every 6-9secs alright...

A few hours later, turn PC back on do the usual stuff emails/work etc - alright, lets restart windows and then load Rimworld...load my save from 1am, the 55-60FPS/TPS 3.2GB usage one...and back to crap again - 27FPS/20-60TPS* and 4.3-4.5GB mem used,  no matter what - NOTHING had changed between 1am and NOW - wtf?

So..what now? Remember the "game has to take a dump first" thing i mentioned above?

Ya, on account of being a tad "irritable" at this point, i decide to make a save using words not repeatable here and then spawn a mild 4000 point raid - wait 5 mins - still 27FPS/20-60TPS and 4.3GB memory usage total (windows and game combined)...

...then the Raid spawns (aka the Game takes a "DUMP"...) and instead of the FPS going down further as well as the TPS...
...both go back up to NORMAL instantly ie 60/60
...the GPU finally starts to use something other than P5 state (324Mhz)
...total MEMORY usage drops instantly by 1GB down to 3.2GB (900MB Windows - 2.3GB Rimworld) despite there being 30 pawns more on the Map pathing, snorting flake, telling dirty jokes, getting attracted to each other, hashtagging selfies ("#RAIDYOLO #metoo #tablesrock") etc..

Is Windows10 / Memory / Resource management etc being doofy?
Is the game being a nimrod?
Are both working in concert to purposefully display a level of incompetence usually only associated w public servants or uncoordinated preschool children trying to "wahs ur car w rocks, daddy LOOK!!"?

What...?

* Ticks Per Second - 60 being normal
#14
Who is using Win10 here - pre 1809 version please if anyone?
#15
Quote from: ReZpawner on November 14, 2019, 08:36:53 PM
...The good news is that there's no stuttering to report yet.

..thats actually bad news in that context here.

My "Story" w the game regarding performance / stuttering is kinda vanilla as well...
Played the game through A16-17-18 and some B19 before meh, sorta burned out and let it rest for a year - my biggest colony during that time had 25 Colos, some 100+ Animals on top of 50+ Hauler Huskies and aside from the Idle Pawn stutters, which were fixed by setting day/night shift schedules the game ran fine, that is with mods of course, at that point i had some 150 installed because its just too enticing "Ohh, i need that...and that...i WANT this OMFG...givegive!"

Imagine my surprise when i finally started to get back into it w 1.0 and with a culled&updated modlist down to about 80 of the same mods i had before, just some superfluous stuff removed or stuff i never actually used before either and - once you hit like, year 5 and between 12-15 Colonists (im picky...) the game becomes a Stutterfest - no matter how you set up schedules, no idle pawns, NO animals whatsoever and i couldnt figure out why considering pre-1.0 i had much more going on and it was smooth-ish sailing...

The funny thing is this tho - when you load a save, after starting the game, obviously...and just let it sit there and run on normal speed stuttering along and all - after about 20-30mins of this stutter festival it clears up and becomes somewhat smooth-ish again for a few mins - OR something "big" has to happen within those 20-30mins like a Raid or mech ship crashing or whatever..all of a sudden the game runs w/o stutters for like 10-15mins, like the game engine has to take a shat first before its ready to go temporarily and then gets constipated again

Anyway - the base game has a problem somewhere - Mods can and do matter obviously, esp the ones adding simple Walls w "tickertype-NORMAL" for every segment of wall / pipe placed or some other nonsense like that BUT the problem is the base game, considering that even before those aforementioned mod hitches were fixed on my end ie before 1.0 the game was smooth-ish w much larger colonies and modlists