Heya. I found a conflict with your toilet mod and Careful Raiders.
Let me start from the beginning.
So I had a raid from a group of cultist assholes who live northwards. They came in about 10 strong with several twisted genewarriors among them. I shot one in the entrance of my kill box and they instantly spread out across my walls trying to find a way in.
The only problem was, the game was now constantly sending me pathing errors about how they couldn't find a way to get to my toilets and the whole raid slowed to a halt. Besieging me without attacking and also without mortars. They just wanted to go to the toilet really bad man. Feels bad.
So I reloaded the save and put a toilet and a hand basin outside the fort. That worked until an enemy died in the entrance again. They immediately went over and destroyed the toilet and hand basin. Explosive diarrhea or somethin' I reckon.
So I tried God mode and put a toilet and hand basin well away from my base, but they instantly trecked over to it.
This poop cult will haunt me for years. I had no idea that rimworld could ever simulate such things.
"Rimworld. The only game 3 mods away from simulating Slanneshi poop cultists!"
But yeah. Is there any way toilet pathing could be turned off while ever there is a raid on? I suspect this could happen without the careful raiders mod as well despite not having tested it. Thanks in advance!
Let me start from the beginning.
So I had a raid from a group of cultist assholes who live northwards. They came in about 10 strong with several twisted genewarriors among them. I shot one in the entrance of my kill box and they instantly spread out across my walls trying to find a way in.
The only problem was, the game was now constantly sending me pathing errors about how they couldn't find a way to get to my toilets and the whole raid slowed to a halt. Besieging me without attacking and also without mortars. They just wanted to go to the toilet really bad man. Feels bad.
So I reloaded the save and put a toilet and a hand basin outside the fort. That worked until an enemy died in the entrance again. They immediately went over and destroyed the toilet and hand basin. Explosive diarrhea or somethin' I reckon.
So I tried God mode and put a toilet and hand basin well away from my base, but they instantly trecked over to it.
This poop cult will haunt me for years. I had no idea that rimworld could ever simulate such things.
"Rimworld. The only game 3 mods away from simulating Slanneshi poop cultists!"
But yeah. Is there any way toilet pathing could be turned off while ever there is a raid on? I suspect this could happen without the careful raiders mod as well despite not having tested it. Thanks in advance!