Quote from: Neonispyro on January 29, 2014, 05:57:30 PM
Well, from a programming standpoint, you need to be able to sustain a potentially infinite number of separate conduits, and you'd eventually run out of different colours to use.
From a usage standpoint, it wouldn't be great either, unless a conduit became "connected" when it was placed, versus when it's built. And let's say you have a 'yellow' power source somewhere, and you need to run a yellow wire to what you're powering, but the only way to connect it crosses over a 'blue' connection. How does the game know which one you're trying to connect? You may end up with that item on the blue network, which may not work for what you want to do with it (example: yellow network is defenses and you keep it shut down unless needed)
Giving the player full control simply makes sense. Maybe make it a research goal so the player understands the concept of conduits before giving them access to different grids. the other colours could even be hidden behind a single button to avoid cluttering up the interface.
In fact, improving on my previous idea, instead of having a menu for power colour, instead just place a piece of coloured conduit on top of something that receives or carries electricity. No metal cost, no need to build, it simply changes the colour, allowing you to fully customize grids later on.
Last paragraph is all we need
