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Messages - RicoSalva

#1
Quote from: ambivalence on July 15, 2019, 01:42:46 PM
Hey there. Is it possible to add some kind of storylines to the game? Having a base platform for stories could create great opportunities for modding.

See the link in my signature.

Quote from: ambivalence on February 24, 2017, 11:13:35 AM
For example, some outsider wants us to help him – seems like an ordinary rimworld event – but we turn him away. The decision is saved, some timer is set and one year passed – surprise, now we know him as a faction leader that wants revenge (-X to faction relationships and series of hard raids). It's just the first example that crossed my mind – these sequences could be longer, but the framework, however, would be pretty much the same: question, answer, timer, random/hardcoded consequence. More complex variation is: trigger, question, answer, if/then/else-consequence. Is it possible to create trigger-based incidents which ask player for a decision to make? Ideally, some kind of framework, so modders could use it for their stories.

When you've set numbers of these timers, game would become like TV-series with all the cross-references and wow-effects, especially if the time gaps are long enough.
I also have the same request.


Thanks and Regards,
Rico
#2
Ideas / Re: Better zone restrictions
June 15, 2019, 11:23:37 AM
Quote from: jbox1 on May 31, 2019, 04:30:34 AM
This is a neat idea.

Instead of having pawns assigned to a single zone, pawns could be set to follow a rule set for zones they can be in. This rule set could be as simple as "zone 1", "NOT zone 1", "zone 1 OR zone 2", "zone 1 AND zone 2", and so on. This would be extremely handy for managing pawns and their locations.

You could also have a priority for the zone they choose to go to. I.e. any task in zone 1 would be prioritised over zone 2, or any task in zone 1 takes priority over everywhere else. this could even be applied to pathfinding. This would allow for extremely complex management of pawns, and the jobs they are assigned to do.

This might be a little over the top for RimWorld, but it's an idea. This could lead to a similar, but more boiled down versions of this idea.
This idea seems good.

Thanks for the share.
Regards.
Rico
#3
Help / Re: Retexturing the world map, help please!
June 08, 2019, 02:59:18 PM
Quote from: Trallhatt on June 07, 2019, 05:16:27 PM
Why can't i change the textures in Textures\World\Hills ?

Whatever i do to these textures (the mountains/hills on the worldmap) they don't change in-game. I can change the textures in Textures\World\Biomes without problems. I've tried both .psd and .png (and my other png files works so i dont think its the format). I'm using the exact same size (128 px)..

I'm doing a more "realistic" (more detailed) overhaul of the world map (textures are used from the actual maps in the game) so i want to be able to change these as well, they don't fit in well for this theme.

I'm thinking these files perhaps have moved to another location as of late, so this hills folder is something old or perhaps just wrong (naming or location). Any ideas where i can look to see what the actual location should be?
Facing the same issue here too, in need of help here.

Thanks in advance,
Regards,
Rico