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Messages - laughingowl

#1
Mods / Debug Inspector (edit option?)
May 12, 2022, 05:00:24 PM
We currently can See the ThingDef for an item with the debug inspector: (see attachment for example)

So I am pretty sure it is theoritically editable,  but is there any existing way (devtools or mod), to actually edit.

Haven't tried,  but 99% sure,  could save,  seearch for the appropriate <id>  and then code edit that way,  but in-game would be nice.
#2
Hmm not sure if you are still working on this, updating...

But is it intended or a conflict with another mod of mine,  that once in the infinite storage, it will not come out (for stockpile preference)

I.E.  I was hoping to do:
Infinite Storage box at say normal priority.
Then say a medchest with critical.

This will work as expected if/when  'new' items are made, and if room in medchest medicine will be dropped there....  if not off to the infinite storage.

Where it breaks for me,  is if medicine is used (from medchest).....  haulers will NOT move fresh medicine from the infinite storage to the medchest.
#3
From my testing seems to work ok, IF no Pick Up and Haul....  if PUAH is installed has issues with both stockpile #stacks,. and Stack size limit...

Variety Matters: Stockpile is the only mod I can find that currently allows both #stacks  and Stacksize limits....  so sor tof stuck on chosing which options you want.

there are a few mods that just limit Stack Size (but with Deep Storage, that just means lots of little stacks)  and Kanban Stockpile  https://steamcommunity.com/sharedfiles/filedetails/?id=2287142613

Which has a Limit number of similiar stacks.... but does NOT have a limit stacksize option....

Hopefully one or both of these could be updated to fix incompatabilities and/or add missing option
#4
Yeah actually do use that and can edit Defs with it,  but have I over looked an option or can you edit individual items?

Using Debug Inspector you can see the XML code:
For example I am looking at: <id>Bed92050<>

Can see it is health 182
Normal quality
No pawns assigns...

Question is anyway (with debug tools/in game def editor/ or mod) to modify those values.....  Seems if they are veiwable they should be modifable (or possible to make modifiable)
#5
Is there anything like Character Editor,  but for items/building,  or even with Dev Tool,  is there a way to edit/change objects. The 'Inspector' allows you to see the XML for an object,  is there any way to change in game?
#6
Haven't fully tested to see if bug free but:
https://steamcommunity.com/sharedfiles/filedetails/?id=2585724597
Variety Matters Stockpile,  allows you to prohibit duplicates (so only one stack)  and then limit amount,  and says it works with Deep Storage
#7
Mods / Stockpiles and Reservations
April 23, 2022, 01:51:42 AM
I swear previously I had a mod, that allowed accessing a stockpile without reserving it (so multiple could have it queued at same time),  yet recently had to reinstall  and can't seem to find that as an option in any mods I had subscribed, nor has my google-fu turned up anything.

Is anyone aware of any mod/way to bypass the reserved by....   so that multiple pawns could queue to take items (or put items) into stockpile.  (or realistically I guess the ideal would be change it so that the 'reserved' is checked at the moment, the withdraw/addition is attempted (not walking/going to it),  so only one could take/add at any given time, yet other could be standing there waiting their turn
#8
Mods / MOD Request: Prison Chain
October 19, 2021, 10:29:46 PM
A installable/uninstallable  'prisoner cell'

Basically so possible to capture during raids, encounters, etc.

Ideally:
Increased 'prison break'  to reflect it is not as secure as a actual prison cell
Increased 'discomfort' and likelyhood of making a break attempt, due to tempature, lack of sleep, etc..  (I.E. no suitable for 'long-term' storage,  but considering caravans can take prisoners,  there has to be some way they 'rest', so should be able to rest on a map also)
#9
Mods / MOD Request: Gladiator Duel
October 19, 2021, 09:14:05 PM
Option when starting ritual to 'kill loser',  ideally with perhaps saya +50% sucess modifier  (so better if really fought to death,  but is purely downed, you could still give the crwods the blood they want).

Bonus, if it was done more like old roman fights,  and the crowd called out for mercy or death and you got the bonus for giving what the crowd wanted.  Ideally with things like bloodlust, etc  usually voting for Death,  and kindness, pacifist, (high releationship with loser),  voting for mercy
#10
Mods / Mod Request: LWM Deep Storage + Stockpile limits
October 19, 2021, 09:11:13 PM
A mod compatiable with LWM Deep storage, but  with functionality of Stockpile limits,  (so you could have a medicine chest say, that stored 20 Bandages, Medicines, Glittermeds,  not whatever the full stack currently is.
#11
Mods / Mod Request: 'Sow Next'
October 19, 2021, 09:08:58 PM
As per title,  option to change what will be planted NEXT in a zone, but not force cutting the growing croup,  but when existing crop is harvested it will replanted with the new crop.
#12
Anyone know of a mod (or willing to make one), that would increase the options for setting priority for stockpiles (low,normal,preffered,important,critical)  to add a few more.

Ideally perhaps just changing it to 1-9,  or perhaps simply adding the catagories:
Lowest
Highest

Thanks in advance for taking the time to read.
#13
Ideas / Request For MODs / Sugggestion for Mod
April 20, 2020, 08:48:34 PM
1)  Catsuit / Bodysuit:
     Would love to see a skin layer bodysuit (neck down) (or ideally two option first, and then head down).  Ideally balanced somewhere between shirt/pants and tribal.  So maybe slightly less protection and comparable insulation to shirt/pants.  Make material similiar, though to make it fit comfortable requires more work per unit to make it adjustable..  More of QoL issue as a tribal wear, that is slightly more coverage (and not 'tribal')

2) Mod to increase 'Considered Guilty'  seems like a lot look for it,  and a few mods 'remove' (or lessen) the penlties for doing thing,  but personally I would just like to see the Considered Guilty timer increase to say like 7-10 days.  After bad raid,  it may be more then 2 days until somebody is free to Execute the prisoner.  A related / possibly easier mod, would can you make an order/action 'On Death Row' makes the 'considered guilty' permanent,  though gives a heavy mood debuf/increase change of going beserk/etc.  (would allow working around the very short timer, but with penalties )

3) A modified Psycho trait:  Battle-hardened (or so):   That is for professional soliders/ER Doctors/Rescue personal etc  that significantly limits the penalties for dealing with dead/dying/autopsies/etc,  though still allows socialization (though perhaps with some penalty, or perhaps with a slight permenant mood debugg and slight increase in mental breakthreshold, for balance)
#14
THANK YOU !!!!!!!!!!!!!

Not sure why if it is my monitor or not,  but the 'bar' itself doesnt even show up to indicate a slider is there...  but randomly clicking a bit below the ingredients radius: infinte line,  suddenly got a point... and can drag the dot back and forth.

THANK YOU very much agian
#15
General Discussion / Bills and Ingredients Radius...
April 16, 2020, 07:37:38 PM
Its been a while since I played, but I swear before,  I could set a radius on any bill,  that limited the search radius pawns would gather materials from.
*for example: my ugly rubble room with stonecutters table.  I could make a bill make any stone block forever, but set the radius so it was only basically the room..  Then they wouldnt run all over the whole map to get chunks,  but if any were hauled into the room, they would automatically convert to blocks*

The issue is now replaying,  while bill details, shows Ingredients radius: Unlimited  so sort of implies a radius COULD be set.... I can find no way to change it from unlimited.

This is current steam patched 1.1 with Royal,  even with all mods disabled  (and/or what I could find as the current versions of my rather large mod list from 1.0 when I was last playing).

Googling  even the wiki mentions being able to set the radius, but I can find nothing about it being disable/removed/changed.

Am I over looking an option?  Is there some other option that needs to be enabled/disabled?  that is preventing it from being changed, or if not in Vanilla,  is there a mod that restores this functionality.

Thanks in advance
Laughingowl