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Topics - Billy Rueben

#1
Bugs / Colony Doomed.... Due to Poor FPS
August 17, 2014, 03:16:19 PM
I don't want to put this in the "Bugs" section because I have no idea what is going on. I've got the biggest and longest lasting colony I've ever had, but I can't really play anymore due to the game's sudden poor performance.

All that I know happened was a group of pirates showed up to besiege me, and suddenly my game gets >1FPS. Anyone know of a good way to work around this?





#2
General Discussion / Can't Build Ship Reactor Indoors
August 16, 2014, 10:45:12 PM
I was disappointed to learn that you can no longer build a ship reactor beneath a roof. I thought the metal/power ratio made them horribly inefficient, but something to use your metal on, and a nice backup during the eclipses.
#3
Bugs / [BUG] Prisoners Selected with Colonists.
August 13, 2014, 10:22:09 PM
It seems that if you have a colonist turned prisoner, when you click and drag a box to select multiple colonists, they still get selected as well.
#4
Ideas / Mortar Duty
July 29, 2014, 04:44:22 PM
It can be a real pain to manually assign colonists to mortars ,and then swap them out as they get tired and hungry. It would be cool to have an automated system in place that would:

A) Undraft colonists once their needs fell beneath a certain threshold.

or

B) Made mortar duty, (and perhaps future manned security buildings) a "job" that didn't require you to draft anybody, and could be another box that could be toggled in the overview screen.
#5
Ideas / Forbidden Doors and Crafts
July 19, 2014, 06:57:04 PM
It has always bugged me that when I want my colonists to stop making stone blocks, or metal from slag, that I have to go in and suspend the bill. It would be a lot faster and easier if I could just forbid the crafting tables and furnaces to keep the colonists from continuing their work.

It would also be convenient if doors could be forbidden. For example, during a siege by an enemy I can't yet handle, I evacuate all of my colonists in to my "safe fort" on the inside of the mountain. It would be great if I could forbid them from opening the doors in to the fort, rather than have them wander away and attempt to put out fires or haul something where they can be shot at.
#6
Ideas / Prepared Meals Automation
July 12, 2014, 02:29:16 PM
Hello, I Kickstarted this game a while back and just recently started playing. I've been enjoying it quite a bit, even after getting my ass handed to me by mobs of pirates (or my own insane colonists shortly after).

One thing that does bother me a lot is when my colonists run out of prepared meals. The game doesn't inform me, and there is no good way to keep stocked up yet. I've got a few ideas, and I'm sure other people have a few as well. If these suggestions have been made before, I apologize.

First, if there was some way to adjust the cooking table's bill to say:
I want at least X meals ready to go, so start preparing more once I fall below X meals.
I don't want there to be more than Y meals, so stop cooking once you reach Y meals.
That way, when you have less than X meals, colonists will start to prepare more automatically, and once you have Y meals, they'll stop automatically.

Second, and less important, I think it would be nice to have some object in the game that stores meals as "stacks", keeps the meals refrigerated so they don't spoil as fast, and forces the colonists to grab the oldest meal. It can be annoying when there are meals that spoil in half a day, and the colonists reach for the newest one. It can also be a bit of an eye sore to see a bunch of meals laying all over the floor.

Thanks for reading,
Billy