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Topics - XanderDox

#1
Mods / Any interest?
September 01, 2014, 09:14:28 PM
I stopped modding for awhile, like, a long while, and my Mini-Modpack has fallen into disuse due to being outdated, I can update some of the mods, but not all of them, I may combine the ones I do into an animal modpack again, I may not, never know.
But first I'd like to know if there is any interest in me actually updating.
#2
Outdated / [MOD] (Alpha 5) Giant Boars Mod
July 22, 2014, 11:06:02 PM

Giant Boars Mod
This Mod adds one new creature, the Giant Boar. It is a large mammal, and when I say large, I mean rivalling Muffalo in size, it can be hunted, butchered and cooked into the three regular meals, and into a special "Boar Stew" . It is a solitary creature and can be found roaming the shrublands alone.
Please be sure to comment any suggestions/questions/bugs you have! I'm more than happy to respond!


Download Button

Planned Features
-Make a smaller Boar race

Kudos to Shinzy for designing the texture of the Boar!
Kudos to Jamieg for designing the texture of the Stew!


This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
For those who don't know, this license basically means, you may use this Mod in a Modpack ect, but it may not be redistributed if it has been modified unless such modifications are either cleared with me, or are there to ensure compatibility with other Mods in the pack., you must also credit me and provide a link to this page on the Modpack release topic.
#3
Stories / League of Nations Database
July 21, 2014, 10:08:27 PM
League of Nations
Database Access Terminal
Access Level: Civilian
Database Selection: Planet A34F "Xerinthia"
Authorization Accepted
The League of Nations has recently set up a Forward Operating Base on the Planet A34F, or "Xerinthia" as it is known by the locals, which is located in the outer rim of the Itari System, which the League of Nations has recently acquired after a short conflict with the regional Government. Looking at Planet A34F, and the other Planets in the System, it is clear that the regional Government was neglecting its inhabitants, as such, League of Nation's Mobile Combat Unit, or LMNC moved in, and performed a coup at the regional Governments Space-Station, "Ark One". The LoN is now firmly established there. However, the local populance has shown resistance, as they do not like the idea of having laws and morals put upon them, most of all, the Outer Rim Planets, (ORPs) have been showing signs of aggression and armed rebellion, most of all, Planet A34F, which is host to multiple towns, tribes and even pirate bands which roam the surface, pillaging as they go. As such, Planet A34F has now become the LoN's main priority. A Planetary HeadQuarters is being setup, with the purpose of establishing firm diplomatic relations with the towns and their citizens, along with the primal tribes and their members, and also to disassemble the pirate bands.
The Database Corp. has not recieved any visual footage and or photographic evidence of the HQ's actual existence, but it is rumored to be outfitted with the latest technology, even being home to a experimental "Phalanx Shield Generator" made by none-other than Jaxxa Shields Inc. This Database will be updated as the situation develops and we at the Database and Information Collection Branch of the League are given more info.

(This story's pictures will feature the Jaxxa_Shields Mod, and the Clutter Mod,Misc/MAI Mod and the Mechanical Defense Mod, and will be updated as I play)
#4
Help / [Question] Meat
July 20, 2014, 07:37:31 PM
I've asked a two question relating to food recently, but none of them actually went in the direction of the answer I actually wanted, so I apologise for wasting those who answered them's time.

But onto this question,
1. To make a meal require a certain animals meat, in this case an animal I'm adding in, I would need to make a Def for its meat correct?

1(a). If you answered correct to question one continue reading, if you answered incorrect, see 1(b), how would I go about (A) getting the texture for the meat, as I'd like to use the generic meat from the base game and  (B) how would I make it drop from that animal when butchered?

1(b). How do I go about making the meal only work with the creatures specific meat type if I don't need to make it a resource?
#5

This Mod adds one new creature, the Rimzard, or RimWorld Lizard, it is a moderately large herbivorous reptile that roams the planet's deserts and shrublands. It can be killed, butchered and cooked into the basic three meals plus a special kebab meal.

This Mod is also featured in my Mini-ModPack "Creatures Galore"
The original Mod of this, titled (Alpha 3) Sand Lizards, was made by Alex26, he has since abandoned this Mod and RimWorld, so I've basically taken it over. You can download it using the button below :D

Planned Features
-Make Rimzards carnivorous
-Make special meals specific to Rimzard meat



This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
For those who don't know, this license basically means, you may use this Mod in a Modpack ect, but it may not be redistributed if it has been modified unless such modifications are either cleared with me, or are there to ensure compatibility with other Mods in the pack., you must also credit me and provide a link to this page on the Modpack release topic.
#6
Help / [Question] Food
July 18, 2014, 01:24:58 PM
Okay, I've got the base code for the new meal, what the thoughts will be, what it will look like, and the recipe, but the one thing I dont know how to make, is the recipe use the "Untalope" meat only, I tried Untalope_Meat, in the required ingredients, but that didn't work, it just spat out errors at me, any ideas?
#7
Help / [Question] Adding A New Meal
July 18, 2014, 11:59:28 AM
Instead of trying to just get this animals meat to provide a mood boost, I thought it would be easier, just to make a whole new meal, but... I dont know how to go about this :p I'm going to be using the lavish meal texture so its not that I have a problem with, I just don't know what to type in, can someone give me an example of how to do this, or give me a place that I could learn off of?
#8
Hey, I wasn't sure where to put this, but I am looking for someone to create some nice herbivore creatures/animals, it is preferable they are somewhat earthlike, but a mythical creature could be cool to. Please contact me, I can do all the XML stuff behind it, but it must be a Herbivore, it can be a herding animal as well.
If anyone also would like help program, aka: XML, DLL and Assemblies, that'd be great, because I don't know anything about DLL and Assemblies :p

If this isn't in the right place, could a Forum Moderator please move it to the correct Board.
Thanks~
#9
Brief Description
This mod/modpack thing is an amalgamation of my creations and other modders, it's semi-modpack/semi-mod because some of the mods in the pack have be altered for lore/balancing/spawning purposes. Overall, Creatures Galore Pack V1.5 adds seven animals and counting, and some other features that have to do with animals/nature as well! Please be sure to check for updates!
Installation Instructions
Unzip/Extract the file to your Mods folder, or, another place of your choosing, and just put the folder inside of your Mods folder whenever you wish to play with it.

Features
-Adds Untelope, a herbivore that can be hunted, butchered and cooked.
-Adds Rimzards, a herbivore that can be hunted, butchered and cooked.
-Adds Untalopes, a rare herbivore that can be hunted butchered and cooked
-Adds Rimrats, a herbivore that can be hunted, butchered and cooked, have a habit of attacking things that have electricity running through them.
-Adds Alpha Muffalo, large herbivores that wander between herds and hit like a truck when enraged.
-Animal Rugs, (Muffalo, Squirrel, Boomrat and Human) which will alter colonist moods.
-Adds "Skwurels" aka, Skeleton Squirrels, they are very rare.
-Adds fences and fence gates, to keep animals out.... Or in.
-Adds Mulch!
-Adds Mushrooms! Growable and Cookable!
-Adds Mockingsnakes! Figure these little buggers out for yourselves!
Planned Features
-Make Rimzards carnivorous.
-Make eating Untalope meat give a happiness boost
-More creatures (Once I find someone to icon for me since I suck at it)

-Lowered Spawn Weight for squirrels and boomrats.
-Make Untalope spawning even rarer, so they're meat actually is a delicacy :p
-Make the Skwurel smaller, so it actually looks like one.
-Take away the need for Skwurels to eat.
-If approved by the original modmaker, Alpha Muffalos.

Known Bugs
-Animals not herding
Strange "Unwalkable Square" bug, alters spawning off animals slightly, has no real effect on gameplay


The CGP Team:
XanderDox - XML Programmer
Lancer447 - Iconner/Programmer

Other Notes
At the bottom of the page, I have attached Argain's No Boomrats Mod, this mod removes boomrats (obviously) however, if you decide to use it with the modpack, the boomrat animal carpet will not be buildable. I have not tested the effects of this mod with the rest of the modpack.
I've also attached a No-Boom Mockingsnakes Mod, to you know... Stop the boom boom.
Please read the ReadMe either attached at the bottom of the page, or in the mod directory for links to single mod pages.
Also, please feel free to leave suggestions/comments/questions below! I'll answer them to the best of my ability!
!Download Button!

Download Count (Updated Daily): 154
Credits to:
Lancer447 (Untalopes/Mockingsnakes)
Alex26 (Rimzard/Antelope Icons)
Kirid (Alpha Muffalo)
Argain (Rimrats/No Boomrats)
ItchyFlea (Animal Rugs/Wood Economy)
Jerethi50 (Mushroom Mod)
Tynan (Base Textures, including Skeleton Squirrel and soon to be Boom Rat ;) )

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
If you are going to use this in a ModPack, I ask you notify me first, you do not require my permission, and I guess you could skip this, but I'd prefer to be notified. Thanks in advance.
[Free] Subscriptions Information
If you would like to contact me for some other reason, either personal, buisness, or whatever, feel free to at [email protected], all emails should be sent with this subject title: [Forum Username] [Subject] . All email addresses will be kept confidential. If you would like to become a "Subscriber" of sorts (Lets call them SoS,) email me requesting to be one. SoS's will receive early versions/updates to their Creatures Galore Pack, and their creative feedback will be weighed more than normal forum members. SoS's will also be given a "newsletter of sorts" (NoS's) every month, detailing work being done on the Creature Galore Pack (CGP) and will be let in on any "secret" updates done to the modpack. This subscription system is absolutely free.

[attachment deleted by admin: too old]
#10
Help / [Question] Fixing This Error
July 17, 2014, 02:41:01 PM
I got this error log when I tried to run a mod Ive been attempting to update:

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: C:\Users\XanderDox\Downloads\RimWorldAlpha5Win\RimWorld492Win\RimWorld492Win_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\XanderDox\Downloads\RimWorldAlpha5Win\RimWorld492Win\RimWorld492Win_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Failed to find active mod Antelope at C:\Users\XanderDox\Downloads\RimWorldAlpha5Win\RimWorld492Win\Mods\Antelope

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

XML error: <kindLabel>Untelope</kindLabel> doesn't correspond to any field in type PawnKindDef.

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Exception reading TestModUntelope.xml as XML: unexpected end of file. Current depth is 1  Line 76, position 1..

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not resolve cross-reference: No Verse.ThingDef named Untelope found to give to Verse.PawnKindDef Untelope

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not resolve cross-reference: No Verse.ThingDef named Untelope found to give to Verse.PawnKindDef Untelope

(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

NullReferenceException: Object reference not set to an instance of an object
  at Verse.PawnKindDef+<ConfigErrors>c__Iterator7F.MoveNext () [0x00000] in <filename unknown>:0

  at Verse.DefDatabaseHelper.FinalizeDefs[PawnKindDef] (IEnumerable`1 defs) [0x00000] in <filename unknown>:0

  at Verse.DefDatabase`1[Verse.PawnKindDef].FinalizeLoad () [0x00000] in <filename unknown>:0

  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)

  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0

  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0

  at Verse.GenGeneric.InvokeStaticMethodOnGenericType (System.Type genericBase, System.Type genericParam, System.String methodName) [0x00000] in <filename unknown>:0

  at Verse.PlayDataLoader.LoadAllPlayData () [0x00000] in <filename unknown>:0

  at RimWorld.Page_MainMenu..ctor () [0x00000] in <filename unknown>:0

  at Verse.LayerStack.Remove (Verse.Layer dialog) [0x00000] in <filename unknown>:0

  at Verse.Layer.Close () [0x00000] in <filename unknown>:0

  at Verse.Layer.LayerOnGui () [0x00000] in <filename unknown>:0

  at Verse.LayerStack.LayerStackOnGui () [0x00000] in <filename unknown>:0

  at Verse.UIRoot.UIRootOnGUI () [0x00000] in <filename unknown>:0

  at Verse.UIEntryRoot.UIRootOnGUI () [0x00000] in <filename unknown>:0

  at VerseBase.Root.OnGUI () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)


Anyone know how I can fix this? It would be really helpful! Thanks!
#11
Help / Pawn Spawning
July 16, 2014, 04:16:37 PM
I'm having some trouble getting the Pawn's I've tried to add in to spawn in at game start/naturally throughout the game, I am able to spawn them in using Development Console "Spawn Pawn" . Could anyone tell me how to get a Pawn to spawn in naturally at the beginning of the game?