I've grown to love the multiple attempts to keep us on our toes, and try different defensive strategies but after many hours of playing i think some of the attacks need to be revisited. It is more of a nuisance then forcing us to adapt. For example, just having a hunter or people out picking up a wreckage drop can get isolated and instantly attacked by raiders that drop on top of them or right on top of your base entrance as they come back. The simple fact that raiders can instantly drop in an open space of your base or right at the entrance without warning was refreshing to see at first but has slowly turned into a "gamey" mechanic we must work around because we know it can happen. Again its with no warning whatsoever. Also the siege attacks also are a great touch but i've noticed they are always surprising underwhelming and non threatening. The only attacks that can really cause problems are the huge waves of mechanoids. My suggestion would be to make the AI attacks more tactical and less gimmicky. Have the raiders enter from the edge of the map and approach the settlement but instead of just full out assault mode or besiege mode, have some tactical assault where they strategically attack with snipers at max range and people with other guns near them to back them up in case you decide to rush the snipers. I don't know how many times i have just sat there with 4-6 sinpers picking off 1/4 to half the enemies while there snipers are just out of reach as they watch the others die. Or a full squad of people just rush towards a line of my colonists one or two at a time and get torn to shreds.
These are just my thoughts and my opinion, feel free to agree, disagree, or anything else. More importantly i want to hear everyone else's thoughts.
These are just my thoughts and my opinion, feel free to agree, disagree, or anything else. More importantly i want to hear everyone else's thoughts.