This is an admittedly very niche fatal situation, but it's worth noting. While on the way back from a trade mission, my Caravan has to pass through a Toxic Atmosphere produces by a Mech Hive my tribals were too weak to assault. On the way back to our new colony, the colonists foraged for berries and -oh what do you know- got food poisoning. The food poisoning slowed them down to the point where the caravan DIED before it could leave the toxic area and the kicker was They had emergency food. Kibble, yes. But Kibble was safe at least!
I really think we need a way to disable Foraging in areas where you can't afford to sit around and wait to overcome the consequences of raw berries. Right now the best we can do is micro the caravan and force them to drop any collected food off the ground. Maybe this could also speed up the caravan slightly since they don't stop to pick berries? Frankly that might be too powerful though.
I really think we need a way to disable Foraging in areas where you can't afford to sit around and wait to overcome the consequences of raw berries. Right now the best we can do is micro the caravan and force them to drop any collected food off the ground. Maybe this could also speed up the caravan slightly since they don't stop to pick berries? Frankly that might be too powerful though.