Ludeon Forums

Ludeon Forums

  • August 15, 2020, 06:11:19 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - perp

Pages: [1]
1
Modlist attached as image.

Upon shutdown (Quit to OS), the game appeared to "hang" and became unresponsive. When I finally got around to force-closing the game (after several hours, went to do other things), it had filled the remaining space on disk with log data in output_log.txt (180 GB worth).

It would seem that the same rows are repeated over and over in the log:

Quote
(Filename:  Line: 16)

C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
 
(Filename:  Line: 16)

C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
 
(Filename:  Line: 16)

   (and so on)

I've also attached a zip with the first 15K lines from the log. The above pattern starts at around line 14 000 and seems to continue until the end of the log.

(Almost 400 hours of playtime, first serious bug I've encountered so far. Pretty good record in my book.)

---

I should perhaps add that I did notice some occasional audio stuttering in the final hour (hours?) or so of this particular game session. Like very short (half a second long?) sections of background music repeating once every now and then. Never noticed that before. Thought it might be related since the log contains mostly FMOD audio stuff.

Pages: [1]