Code Select
<ThingStyleDef>
<defName>Animalist_VisageMask</defName>
<wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/VisageMaskAnimalist/VisageMaskAnimalistA</wornGraphicPath>
<graphicData>
<texPath>Things/Pawn/Humanlike/ApparelStyles/VisageMaskAnimalist/VisageMaskAnimalist</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
</ThingStyleDef>
So I'm tryin gto get it to choose one of 3 animalist masks (A, B or C).
If I use Graphic_Random it throws up errors saying it does not know what to do with the textures.
If I use
Code Select
<wornGraphicPaths><li>Things/Pawn/Humanlike/ApparelStyles/VisageMaskAnimalist/VisageMaskAnimalistA</li>
<li>Things/Pawn/Humanlike/ApparelStyles/VisageMaskAnimalist/VisageMaskAnimalistB</li>
<li>Things/Pawn/Humanlike/ApparelStyles/VisageMaskAnimalist/VisageMaskAnimalistC</li>
</wornGraphicPaths>
It seems not to like that either.
I can make A appear easily but struggling to get it to choose from all 3 similar to the vanilla visage mask.