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Topics - Zanfib

#1
I like the idea of insect hives, creating a threat that comes from below ground is a good way to balance the advantages of building underground bases.

However the way insects spawn from the hive with no waring seems to be a bit too punishing. I find that hives will spawn in the centre of my colony and kill multiple pawns before I can even get to the pause button. This usually leads to the death of the entire colony as my best fighters are killed before they can organise.

I recommend that the bugs themselves should not spawn until a set period of time after the hive itself spawns or until the hive is attacked, whichever comes first. That way the player will have some warning which they can use to relocate their colony to the far side of the worldmap.
#2
Ideas / Man Operated Turrets
November 06, 2013, 01:20:02 AM

Looking at the form, I have seen a few complaints that auto turrets turn your colony into a tower defence game. I would like to propose a possible solution.

Instead of firing on enemy’s automatically, make it so that turrets need a colonist to crew them before they will function. The death explosion should probably be removed so that you don’t lose the colonist when the turret is destroyed.

That way your turrets can augment your colonists without replacing them (because the number of turrets you can have operational is limited by the number of colonists you have).