Hi, I've read that a future update plans to add a personal meditation system of sorts, with a pawn even making use of something like a terrain object to meditate upon..
I think this is a good direction to move in, and was hoping it could be expanded to allow for pawns having their own little hobbies, interests & other behaviours (idiosyncrasies) aside from & beyond the existing traits system,
Simple implementation would be preferred leisure activities (if these things are not already happening) such as pawns that enjoy fishing or hunting, using the telescope, watching tv, or even messing around at a workbench..
Better and more advanced usage is akin to the upcoming feature of meditation where a pawn makes use of an item, at a place, for a specific purpose..
I was thinking of something like the following, which is already half-implemented in the game anyway;
The hobby or interest of "watching tv", that is, more specifically, particular types of crap on tv- have the existing TV's in the game randomly & occasionally receive a strange alien transmission (which is actually in the tv description kinda)
Have these transmissions as parts of alien tv series (game of rignaks, breaking boomalope, orange is the new feral, spawnlingtubbies, stuff like that) and when/if a pawn manages to view the entire series it can unlock something, either
1. A long term mood buff (enjoyed the series)
2. Long/short term mood debuff (hated the ending)
*add to conversations- Bob talks about how the ending of Rocky XXVII sucked
3. Mood buff & Receive inspiration
4. Outlook on life changes
5. Etc, etc etc..
I would just like to see more "story" implementation into the game in these kinda ways rather than guns an' stuff..
Especially more development of the animals & how they function out in the wild (dig burrows, raise babies, do stuff)
I thought the content of royalty was a good start on that kinda stuff, with the pawns now having preferences for their clothing & room size/type, and how they can deliver speeches or hold concerts.
Thanks for reading, take care out there & may all your chaocows produce mutant milk 🙋
I think this is a good direction to move in, and was hoping it could be expanded to allow for pawns having their own little hobbies, interests & other behaviours (idiosyncrasies) aside from & beyond the existing traits system,
Simple implementation would be preferred leisure activities (if these things are not already happening) such as pawns that enjoy fishing or hunting, using the telescope, watching tv, or even messing around at a workbench..
Better and more advanced usage is akin to the upcoming feature of meditation where a pawn makes use of an item, at a place, for a specific purpose..
I was thinking of something like the following, which is already half-implemented in the game anyway;
The hobby or interest of "watching tv", that is, more specifically, particular types of crap on tv- have the existing TV's in the game randomly & occasionally receive a strange alien transmission (which is actually in the tv description kinda)
Have these transmissions as parts of alien tv series (game of rignaks, breaking boomalope, orange is the new feral, spawnlingtubbies, stuff like that) and when/if a pawn manages to view the entire series it can unlock something, either
1. A long term mood buff (enjoyed the series)
2. Long/short term mood debuff (hated the ending)
*add to conversations- Bob talks about how the ending of Rocky XXVII sucked
3. Mood buff & Receive inspiration
4. Outlook on life changes
5. Etc, etc etc..
I would just like to see more "story" implementation into the game in these kinda ways rather than guns an' stuff..
Especially more development of the animals & how they function out in the wild (dig burrows, raise babies, do stuff)
I thought the content of royalty was a good start on that kinda stuff, with the pawns now having preferences for their clothing & room size/type, and how they can deliver speeches or hold concerts.
Thanks for reading, take care out there & may all your chaocows produce mutant milk 🙋