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Topics - DarkMyau

#1
General Discussion / Quick Question
January 06, 2017, 07:13:46 AM
Where does healroot go in the stockpile?

I've looked up and down the list 3 times now and I don't see it. The wiki says its under plants. But I dont see plants. I do see plant matter, but that doesn't have  it either.

So where do heal root go?

...Or do they automatically turn into herbal medicine?
#2
Ideas / A cantena
March 03, 2014, 05:52:50 PM
Like in Star Wars.

A band that can play that increases happiness of colonists and a bar where colonists can drink.

There should also be speakers you can hook up inside your colony. Every colonist that can hear it will gain a happiness bonus.

The band should require 4 colonists to work properly with 1 point of happiness per band member being gained.

Drinking should also give a +5 happiness, but weaken you skills by 2 points each. A Barman is also needed to make drinks.
#3
General Discussion / Nooooooooooooooooooo
March 01, 2014, 12:02:26 PM
I finally did it.

A colony on Alpha 1 was working out. Playing Randy Random, I had 18 colonists and things were looking good.

This was attempt no .....well it felt like 30 or 40 at a new colony. So many frustrating tries, so many dead colonists.

And just as I was relaxing in the glow of victory, I received the news: Alpha 2 has been released!

*sigh* Back to square 1.
#4
Ideas / "Claim the planet" End Game
January 27, 2014, 08:40:15 AM
I was just reading the "Have more than one base" thread and I have an idea to expand on it a bit. (If someone has already suggested this: "Damn, I thought I was so original"

Say that each map we generate has an area of control (shown as a %).  When the area of control passes 75%, you get the option to claim the area and start again with 3 of your colonists from your first area, in a brand new map.

The risk vs reward here, is that if you die on the second map, you loose all 3 colonists, but can rebuild the ruins within a certain time limit (1 or 2 cycles) if you send 3 more of your colonists from your first area.

There would also be a "Total control" number at the top of the screen and when it hits 51%. You can claim the planet and win the game.

This also weakens your first area as 12 colonists are the limit, so you will only have 9 if you fail, (but can recruit 3 more the usual way) thus making you more susceptible to raids and being "gameovered"

There could also be "large raids", in which you would have to defend old colonies. I also like the Skynet idea as AI could take over an area and kill your colonists (you would fight a battle against AI robots and your turrets). If your killed, you could then try to retake the area buy sending your colonists on a raid into that area. But in the mean time the AI (you created lol) would also be launching raids on your areas.

What do you think?
#5
General Discussion / keep playing?
November 14, 2013, 01:54:36 AM
I am still new to this game so, tend to die very quickly.

While playing and loosing, I have noticed it has an option to keep watching. Does this mean after all your people are dead, there is a chance that you will get a new colonist and be able to continue your colony?

I have seen a few people walk by and sometimes they join up.