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#1
[Used Google Translate]

It seems to me that the figures on food consumption among animals are incorrect.

Example:
Huskies require 0.8 per day.
The bear requires 0.56 per day. It is larger. He's fighting capacity. He is also teaching. But eats less than a husky.
Guinea pig requires 0.56 per day. She is very small, can not nothing but eats like a bear. WTF!?
#2
Bugs / [1.1.2624] Visual offset in texture join
May 12, 2020, 08:21:22 PM
[Used Google Translate]

The joint in the wall textures among the rocks, the texture with the front of the wall is offset relative to the texture of the completely closed wall.
#3
[Used Google Traslate]

The climate cycle is a very cool thing, which adds to the problems for the colony. But unfortunately, it does not affect the temperature on the world map in any way, although the constant condition itself is global for all maps.

And a silly situation turns out: summer is outside at -20 ° C, and on the world map at the same point it's conditional +2 and you can graze for 10 days.
And when on the street -55 and donkeys die from hypothermia, then you can safely send them for a walk in the caravan, where again it's only -25 degrees and there they no longer mysteriously cool.
#4
Any objects cast a light shadow over an ordinary shadow from something.
#5
[Used Google Translate]

When a pawn wants to have fun, it goes and has fun, but with the statues it happens very quickly. the scale is filled from 0% to 100% in just 0.2 hours.
#6
[Used Google Translate]

Deconstruction sounds are partially swallowed when the game is running at low fps (for example, 2x / 3x game speed), that is, deconstruction sounds do not start to play from the very beginning, but with a small skip to the beginning of the sound (the click sound in the sound is almost completely swallowed, only sound echo that comes after a click).

This is clearly audible when the game is accelerated and the FPS is low, and at this time the pawn deconstructs the long wall evenly.
#7
Bugs / [1.1.2624] Prohibition of use
May 08, 2020, 03:58:43 PM
[Used Google Translate]

The ban on the use of turrets combines functions that are worth sharing.
1. Reload ammunition (steel / uranium)
2. Repair / Transfer

Now, if I don't want the turrets to be reloaded, trying to save resources, I will not let them repair, which is not convenient, forcing the player to manual control and careful monitoring of the process.


Also, for example, a drill: Prohibiting its use, it also can not be transferred if I issued an order to transfer to a new place. What the loop begins with: If the drill is not prohibited, it will be used, and the transfer wait for the moment when it is released (and this can be very long), and if it is forbidden, then although they cannot use it, they cannot transfer it .

I'll also insert the problem of manual orders here, if the drill is in use or expects to be used, you cannot order the pawn to transfer it, because it is used.
#8
[Used Google Translate]

Using the ability "Fury" on your pawns makes it easy to fold any negative state without any consequences.
In my opinion, this completely eliminates the whole mechanics of nervous breakdowns.

I propose banning the use "Fury" of pawns in a state of nervous breakdown, or making sure that the stall is not reset in this way.