3
« on: October 16, 2014, 11:19:10 AM »
Maybe I am a bit pessimistic here, but after losing the ultimate close combat machine in a fight with a monkey I feel that the price of kitting out your people for close combat is way too high for the risk involved.
I gave the guy the full power armour, hyperwave clothing under that, two bionic claws, two bionic legs and he had 11 points of melee skill yet he lost and was killed outright in a one on one fight with a raging monkey.
Goodbye thousands of silver worth of bionics.
But even if you just consider the penalties of the close combat bionics... the ones you can get from mechtoids have a 85% manipulation efficiency, while the high priced ones have 90% efficiency and that appears to be the only difference between them. So anyone you give one of these to is going to be less effective than a bog standard colonist and it will cost you significantly more or be a lot more difficult to squire than simply giving them a regular bionic arm and minigun, M16 or LMG.
So under what circumstance do you actually want to be equipping people a claw or a hand spike?
Close combat denies you the chance to use cover and rapid fire weapons and gives you the massive vulnerability to friendly fire as other members of your colony do the smart thing and try to attack from a distance not to mention other hostiles that will happily shoot at you. It isn't even like it is an intermediate step... you can't start with close combat and advance to ranged battle later. To get the best close combat gear you have to go out of your way, put people at risk or spend massive amounts of silver and what you get for it is a combat liability and a weaker than average colonist when it comes to non-stabbing related activities X.x