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Topics - MisterSpock

#1
So all crafting and artistic works do have 100% workspeed on a normal character. The crafting or artistic level doesnt influence the "final value"!

Screenshot:
http://steamcommunity.com/sharedfiles/filedetails/?id=882814559

Is this a bug or new feature? also if this is a bug, was this already posted?

btw: the wiki is still alpha 14 and says something diffrent about the crafting speed.
#2
Ideas / Worktab overhaul
March 07, 2017, 03:54:03 AM
1) The Tasks "Growing" and "Plantcut" are using the same skill. But the Brightness of the "Plantcut"Square doesnt give you this feedback (its always indicating a wrong level 3 skill). Also they should be closer to each other, to make clear that they both using the growing-skill. Also charakters with have enabled "Growing" by default should have enabled "Plantcut", if possible.

2) Unfortunally the deletion of the "Repair"Task doesnt make it easier. Because repairing is prior, the builder repair stuff, before rebuilding the important defence structure after a raid. I suggest to bring the prealpha 16 version back.
#3
In A16 the Brawler trait has no effect to melee hitchance.

This screenshot shows a level 9 melee with Brawler and 87% hitchance:


This screenshot shows a level 9 melee without Brawler and also 87% hitchance


This are standart character with 100% manupilation/sight etc. Sorry for the large screenshots.
#4
Ideas / Improvements
July 27, 2014, 01:27:28 PM
Hi, here are some suggestion:

- merge both mortar types togheter. (i know there will be changes in the future)
- buff incendiary mortar. It looks very weak compared to the other version. Maybe a bit more damage and larger fire area.
- add ability to deconstruct abonded siege bases (sandbags + mortar)

- metall dropped by pirate mortars should be forbidden for colonist.


If i got other ideas, i will post it in this thread.