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Topics - zyxabacab

#1
Releases / [1.3] Mechanoids Can Burn
February 04, 2021, 06:30:27 PM
Mechanoids Can Burn

Description
Remember how Mechanoids would break down if it was too hot or too cold?  This mod restores Mechanoids' susceptibility to extreme temperatures.

If you're using the other Mechanoid mods, be sure to load those mods first.  Mechanoids Can Burn should be loaded after other mods.

Download
Download from Uploadfiles
Download from Ludeon Forums (Requires Registration)
Steam Workshop Page

Installation

  • Unzip the archive into the RimWorld/Mods folder.
  • Start RimWorld and activate the mod in the Mods menu.
This mod can be added to or removed from an existing save.

FAQ

  • Q: Can mechanoids die from exposure?
    A: Yes!  If mechanoids are exposed to extreme cold (below -100°C) or extreme heat (above 250°C), they will eventually break down and die.  Keep in mind that death from exposure takes time, though.

  • Q: So mechanoids will actually burn now?
    A: No, actually!  They will just break down if they are kept hot enough for long enough.

  • Q: What other mods is Mechanoids Can Burn compatible with?
    A: At the last update, Mechanoids Can Burn is known to be compatible with these mods:
    However, any mod that creates new mechanoids by extending the game's own BaseMechanoid definition should be compatible with Mechanoids Can Burn.

Licence
The author grants anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.  Where legally possible, the author releases this work into the public domain.

Changelog

  • 2021-07-06: Removed broken mechanoid flammability.  Updated for version 1.3.
  • 2021-02-08: Made mechanoids slightly flammable at high temperatures.
  • 2021-02-07: Added <loadAfter> directive for better auto-sorting behaviour.
  • 2021-02-06: Changed name.  Added explicit support for other mods.
  • 2021-02-04: Initial release.  Compatible with version 1.1 and 1.2.

Last updated on 2021-07-06.
#2
Releases / [1.3] No Sympathy for Prisoners
July 15, 2020, 08:08:03 PM
No Sympathy for Prisoners

As of May 2022, this thread is no longer being updated!
See the Internet Archive for future updates.

Description
Are you tired of your pawns feeling bad every time a prisoner starves to death?  Don't think it's fair that you have to justify every single prisoner execution, while raiders can just bust in whenever they want and try to murder all your dogs?  Want to make kibble out of human flesh without everyone freaking out about it?

This mod changes your pawns' feelings about bad stuff happening to prisoners.  They'll feel absolutely nothing about committing heinous atrocities, like organ harvesting and straight-up mass murder.  They still won't want to eat human flesh or wear hats made of human skin, but they won't care about butchering your prisoners or skinning them alive.

After all, those jerks tried to murder you and take your stuff -- so why should you treat them any better?

Unfortunately, this mod also removes sympathy for guests.  Please show your own sympathy for innocent guests.


If you're using the Psychology mod, be sure to turn off the "Enable empathy changes" option.  Leaving Empathy on overrides any changes made by No Sympathy for Prisoners.

If you're using the Harvest Organs Post Mortem mod, be sure to load that mod first.  No Sympathy for Prisoners should be loaded after Harvest Organs Post Mortem.

Download
Download from UploadFiles (F*****s nuked the downloads, despite advertising unlimited file retention time)
Download from Ludeon Forums (Requires Registration)
Steam Workshop Page

Installation

  • Unzip the archive into the RimWorld/Mods folder.
  • Start RimWorld and activate the mod in the Mods menu.
This mod can be added to an existing save, but pre-existing bad feelings will not be removed.

FAQ

  • Q: Does this mod only work for prisoners?  What about downed raiders?
    A: Raiders and other attackers get no sympathy, whether or not they've been captured.  With No Sympathy, everyone who's not a colonist is just a prisoner in waiting. ;)

  • Q: Does this mean I can do anything I want to my prisoners?
    A: Yes, you can do whatever you want without your colonists getting upset about it.  If you want to murder a prisoner, butcher and skin them, and feed the remaining prisoners with nutrient paste made out of the flesh, you can.  You could even harvest their organs first!  (Of course, the prisoners themselves probably won't be happy about any of that.)

  • Q: Can I sell my prisoners?
    A: Yes, you can sell your prisoners into slavery, and your colonists won't care.

  • Q: What happens if I release prisoners?
    A: Not much.  Your colonists won't have any feelings about it one way or the other.

  • Q: What about kind or compassionate colonists?
    A: Unfortunately, due to the way that RimWorld has been coded, kind colonists won't care about prisoners either.  For performance reasons, this mod was made to apply a simple XML patch as the game loads, and this tradeoff makes it impossible to have the level of precision needed for selective compassion.

Licence
The author grants anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.  Where legally possible, the author releases this work into the public domain.

Changelog

  • 2022-05-26: Added support for Rim of Madness: Vampires.
  • 2021-07-06: Updated for version 1.3.
  • 2021-02-07: Added <loadAfter> directive for better auto-sorting behaviour.
  • 2020-09-13: Added support for Harvest Organs Post Mortem.
  • 2020-08-12: Updated for version 1.2.
  • 2020-07-26: Bugfix for missing thoughts.
  • 2020-07-15: Initial release.  Compatible with version 1.1.

Last updated on 2021-07-06.