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Topics - bigmap

#1
Mechanical Defence 2

I love Mechanical Defence 2 very much,Thank mipen!!

Because mipen hasn't updated for a long time, so I try to modify to A13.
Removed some of the things,Changed some.
mipen,If I offend you,please contact me, I will delete this.

Original link:
https://ludeon.com/forums/index.php?topic=7380.0


Include the following Part:
     MD2Base
     MD2Industry
     MD2Manufacturing
     MD2Power
     MD2Storage
     MD2Fortifications


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Changelog:

(Version v0.1)
-BugFix bug which could not cancel the order.

Download:
https://www.dropbox.com/sh/z6mju5ld7oy3pmo/AADrze5lEr1fcvyk3NNM9K47a?dl=0
#2
Ocean Biome Ecosystem




My English is not good.use machine translation language,sorry!!

Description:
Now the colonists could choose to land in the ocean and settle down on the island.


Terrain: Deep water (impassable), Shallow water, Sea water (impassable), Sand, Beach(after the ebb) and Pilings (built on sea water).

Plant: Giant palm, Coconut trees, Pincushion cactus, Algae (only in shallow water).

Animal:Tortoise, Capybara, Crab, Fish (only in shallow water).

Resources: Coconut (coconut tree harvest), Slgae (Harvest algae), Sand (sand collector), Fertilizer (fertilizer generator).

Pillar:
  Can be built in sea water. Cannot be removed once built, please plan a good route in advance. Made from stone blocks with stonecutter's table.

Sea Sand Pump:
  Can only be built in sea water or on pilings. Will create a 5*5 sand area around itself. Requires research to unlock.

Sea Sand collector:
  Placed in sea water regions and automatically collect sea sand. Sea sand can be put into electric smelter and fired into sandstone blocks. Requires research to unlock.

Tidal Generator:
  It is necessary to research  to unlock.

Fertilizer Production Machine:
  Use plants to produce fertilizer. Fertilizer can change sand terrain into soil.

Research:
  Ocean Engineering (Requires Stonecutting), BO-Sea sand pump, BO-Sea Sand Collector, BO-Tide Generator and BO-Fertilizer Production.

Events:
  Tidal events: 2 days after the beginning of the game, the first ebb tide event will happen. All sea water area will turn into passable beach. Ebb time continues for 4 days. A tide cycle is 40 days long.
  After the tide has fallen, resources like plasteel, steel, and gold may be found on the beach.

How to change the tidal parameters:
  Open the Configuration.xml  in RimWorld1135Win\Mods\Biome-Ocean\Defs\ConfigurationDefs directory.
You can manually modify the parameters to create your own tidal event settings – activate/deactivate the tidal events, change the tide cycle, quantity of the resources found on the beach, and whether creatures can be drowned in the rising tide.
How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- Need to build a new world and a new colony.

Compatibility:
  If you have "Vegetable Garden" mod installed, make sure this mod is activated after the Vegetable Garden to prevent possible issues.

Thanks to:
  Topp2000, Feng's QiLing(风之起灵) provided textures for the mod. 你们都是基佬吧 provided technical support. FlorenceTWA provided English support.

Changelog:

(Version v2.6.3)
-Sea Sand Pump : Increase efficiency,can minify.
-Pillar : Reduce material consumption, increase product.

(Version v2.6.2)
-BugFix some bug.

(Version v2.6.1)
-Revise English vocabulary,Thanks for FlorenceTWA's help.
-Adjustment of algae maturity.

(Version v2.6)
-BugFix : The tide will not destroy the Blueprint and Frame.
-Adjustment : The first tide after 2 days、The duration of the tide is 40 days、The duration of the ebb is 4 days.


Download:
Caution: To use the new functions the start of a new colony is eventually required.
Dropbox:  https://www.dropbox.com/sh/5onaseixdiz3rpq/AAC6YJxcC0rPPxCYGsp-8RYia?dl=0
BaiduYun:  http://pan.baidu.com/s/1dE0BDrN

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