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Topics - m1st4x

#1
Ideas / Rimworld on multipe screens
June 17, 2021, 04:02:53 AM
How cool would it be to play rimworld on multiple screens?!
One (or more) to display the main view.
And a second (or more) for any kind menue that you wanna have permanently on screen.
Might be beyond modding ::)

edit: maybe move to 'Ideas'
Shinzy edit: I moved it to ideas!
#2
Help / [XML] Recipe ingredients
May 02, 2021, 03:19:32 PM
Is it possible to create a (crematory) recipe which allows all ingredients - and just the exceptions are being defined?
#3
Releases / [1.1-1.2] RimStats
May 01, 2021, 08:01:11 AM
Hi Friends,

do you love statistics? ...micromanagement? ...going deep into the game?

Me2 - so I've started to look for mods and found these two:

*List Stuff
https://steamcommunity.com/sharedfiles/filedetails/?id=2108623238

*WeaponStats
https://steamcommunity.com/sharedfiles/filedetails/?id=974066449

I wanted them both, but not in seperate tabs. So I started spontaneously a merge.
It ended up with RimStats and now I've decided to release it:

https://github.com/m1st4x/RimStats/releases

Please contact the original mod authors about this thread.
They can use my code to update their versions if they like.

Have fun!
-m1st4x
#4
Unfinished / Pawn display name
April 21, 2021, 12:23:55 PM
Hi there, I wanna make a mod which let you change the displayed name of your pawns on the main screen [forename|surename|nickname].
Can anyone point me to the code section where I can apply this?
Btw what do you think about this idea?

Chers,
m1st4x
#5
Releases / [1.0-1.2] SmeltDesignations
April 19, 2021, 04:11:26 PM
Hello Friends,

did you already know 'RandomThings - SmeltDesignation' ?

Another great QoL mod which hasn't been updated to 1.2 yet.

Here it is: https://github.com/m1st4x/SmeltDesignations/releases

Thanks to Madolinn for creating it!



History:

Github source: https://github.com/madolinn/RimWorld_SmeltDesignations (still 1.0)

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1241579445 (updated to 1.1)


Chers,
m1st4x
#6
Releases / [1.2] Neat freak or slob?
March 06, 2021, 02:41:48 PM
Rimworld#NeatFreakOrSlob

This mod gives you control over the amount of filth that pawns leave behind.
It lets you modify the chances for pickup filth (5%) and drop filth (10%) each time a pawn enters a new cell.
Changes apply to every pawn on the map!

Additionally two new traits were introduced: "neat freak" and "slob"
A neat freak hates dirt & mess whereas a slob doesn't care much about cleanliness, all with multiple consequences!

Read more and get it:
https://github.com/m1st4x/NeatFreakOrSlob/

Want learn more about filth in Rimworld?
https://www.reddit.com/r/RimWorld/comments/adcnrb/everything_you_wanted_to_know_about_filth_and/

Credit goes to zeebo76 for posting the idea at the forum:
https://ludeon.com/forums/index.php?topic=53615

Feedback is always welcome!

Have fun
-m1st4x
#7
Help / Remove trait by patch
March 05, 2021, 05:09:07 PM
I want to get rid of a trait added by another mod, so I've applied a xml PatchOperationRemove to remove its definition.
This works, but now I'm getting errors by classes which use that definition:
"Failed to find RimWorld.TraitDef named <traitToRemove>. There are <num> defs of this type loaded."
Do I have to patch each class/method which is involved? What's best practice here?

-m1st4x
#8
I'm trying to add a text field for user input into DoWindowContents() of a derived MainTabWindow class



string text = Verse.Widgets.TextField(rect, "Enter text here");



The widget appears, a prompt is indicating and I can select the preset text.
But on keypress no character shows up and string text leaves unchanged.

Same with Widgets.TextArea and listing_Standard.TextEntry

What's wrong? I don't get any further...

Thanks,
-m1st4x-
#9
Releases / [1.1][1.2] RimStory (updated)
September 29, 2020, 04:00:34 PM
#RimStory 1.2

Since it seems the mod is no longer supported, I made an update to RW 1.1/1.2

[1.1][1.2] https://github.com/m1st4x/RimStory

History:

[B19] Credits to the original author: Khaligufzel
https://steamcommunity.com/sharedfiles/filedetails/?id=1500272404
https://github.com/Khaligufzel/RimStory

[1.0] Credits to hodldeeznuts for the 1.0 update
https://steamcommunity.com/sharedfiles/filedetails/?id=1713190031
https://github.com/hodldeeznuts/RimStory



Have fun!
-m1st4x-
#10
Tools / [TOOL] RimDef - A Rimworld XML definition browser
September 14, 2020, 01:46:45 PM
<RimDef>

A Rimworld XML definition browser



It's been made to have an overview of what each mod adds into the game.

How to use:
1. Set path to Rimworld root directory
2. Filter by mod and definition-type
3. Select def to show details (description, recipe info, texture, xml-view)

More features to come:
- browse core definitions
- additional information for more def-types
- xml editing

It's work in progress - any ideas are welcome!

CHANGE LOG
-Version 1.0
  • Initial release
-Version 1.1

  • Multi version support
  • Core definitions for RW 1.1+
  • Show base stats for all def-types
  • Improved recipe details

Download at github.
https://github.com/m1st4x/RimDef

Prebuilt executable is provided.
Written in VS2019 / C# .NET 4.5.2

Check it out and leave me a comment.

-m1st4x-

</RimDef>