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Topics - mikeash

#1
Bugs / [M|0.7.581] "Verb label"
October 03, 2014, 09:01:40 AM
Some pirates just landed, and as I was investigating their loadout, I noticed that one fellow equipped with molotov cocktails was listed as "Using Verb label on Stone wall." Screenshot attached.

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#2
Bugs / [M|0.6.532] "Gets medicine" not working
August 18, 2014, 11:31:11 AM
I'm not sure if this is a bug or if I don't understand what it does or if I'm just doing something wrong. If it's one of the non-bug ones, I'd love to be corrected!

Anyway, the "gets medicine" option on prisoners doesn't seem to work for me. I leave it off for almost everyone. (I figure that prisoners will probably heal up on their own, and if they don't then I can ditch them without feeling bad, and I don't want them sucking up valuable medicine if they end up permanently disabled.) However, my doctor still routinely picks up medicine and uses it to heal prisoners even when this option is off.
#3
I had a small prison walled off in a building that contained my stove, dining area, and meal stockpile.

Eventually, I built a larger prison and deconstructed the small one.

A little while later, I noticed that my colonists were all eating raw potatoes and the meals were piling up.

Turns out that the whole building was now marked as a prison. Presumably they took down the walls and it "spilled out" as it became one room. But all the beds were gone too. To fix it, I had to place a temporary sleeping spot, mark it as being for colonists, then remove it.

Seems like once the last bed in a prison is destroyed, it should de-prisonize.
#4
This is a rather odd and amusing one.

I was messing around with a buried mountain base, and wanted to see how long I could last if I completely cut myself off from the outside world. I was buried deep, and once I was set for power underground (using ship reactors), I walled up the entrance.

I got the AI core event, and thought I'd see if I could withstand it. Of course, I couldn't. Gradually, my guys went mad. They all went into the "dazed and wandering" state. At first, I dragged them off and rehabilitated them, but then I noticed that they were still hauling, building, cooking, etc. even while in this state. Eventually, everyone went mad except for one guy who had just been recruited, and had an enormously high mood from all the convincing. But the colony kept on running smoothly? Finally, the last guy's mood got brought down too and he started wandering in a daze. Immediately, game over.