I know that sounds weird but is there any way to get thing (and it's properties) with "affected by facility" comp from the facility thing that connected to it? I have a facility with job driver that need to change some props in "affected by facility" thing only after job done... I have no idea how to do it without using map.getComponent... And please, is there any metods that allows searching objects in area of current cell with structure like: cell(or thing).FindObj(integer_with_search_area_radius). Thank you in advance, and sorry for my bad english...
Also, Is there any xml documentation to existing rimworld code, where can I find it?
Also, Is there any xml documentation to existing rimworld code, where can I find it?