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Topics - Urk

#1
Help / Forced Activities not executing immediately
July 09, 2021, 08:42:28 AM
Hi All

Something seems to have changed recently in my game. It doesn't "feel" mod related, I don't think I made any changes but the behaviour has changed.

Old behaviour :
Pawn selected, right click activity and select it, the pawn drops what they are doing and immediately carries out the forced activity.

Current behaviour :
Pawn selected, right click activity and select it, the pawn carries on what they are doing until they have finished that job, then do the forced activity.


It's like the game thinks I have SHIFT held down, when I don't.

I want the guy that is standing right next to the radio to use it NOW, not drop off his load on the other side of the map and then make his way to the radio.
I seriously have to forbid the activity he is going for in some way in order to get him to do as he is told.

This isn't expected behaviour is it? Anyone got any ideas?

Much appreciated!

Rob

PS - Current modlist JIC :

Harmony | http://steamcommunity.com/sharedfiles/filedetails/?id=2009463077
MinifyEverything | http://steamcommunity.com/sharedfiles/filedetails/?id=872762753
Forbid Blueprints | http://steamcommunity.com/sharedfiles/filedetails/?id=1762491819
Blueprints | http://steamcommunity.com/sharedfiles/filedetails/?id=708455313
HugsLib | http://steamcommunity.com/sharedfiles/filedetails/?id=818773962
Change map edge limit | http://steamcommunity.com/sharedfiles/filedetails/?id=1546494565
Heat Map | http://steamcommunity.com/sharedfiles/filedetails/?id=947972722
Better Workbench Management | http://steamcommunity.com/sharedfiles/filedetails/?id=935982361
[RF] Advanced Bridges Continued [1.0][1.1][1.2] | http://steamcommunity.com/sharedfiles/filedetails/?id=2042301222
Accurate Mortars | http://steamcommunity.com/sharedfiles/filedetails/?id=2034585850
Harvest Everything! | http://steamcommunity.com/sharedfiles/filedetails/?id=2007485974
Work Tab | http://steamcommunity.com/sharedfiles/filedetails/?id=725219116
1.3 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) | http://steamcommunity.com/sharedfiles/filedetails/?id=1203903378
Raids For Me | http://steamcommunity.com/sharedfiles/filedetails/?id=1633517937
Furnace | http://steamcommunity.com/sharedfiles/filedetails/?id=726121441
Repair Workbench | http://steamcommunity.com/sharedfiles/filedetails/?id=733997423
[FSF] Encounter Map Resources | http://steamcommunity.com/sharedfiles/filedetails/?id=1417825411
Wall Light | http://steamcommunity.com/sharedfiles/filedetails/?id=1423699208
Increased Stack | http://steamcommunity.com/sharedfiles/filedetails/?id=798158924
EdB Prepare Carefully | http://steamcommunity.com/sharedfiles/filedetails/?id=735106432
Mad Skills | http://steamcommunity.com/sharedfiles/filedetails/?id=731111514
Prisoner Harvesting | http://steamcommunity.com/sharedfiles/filedetails/?id=730854291
RT Fuse | http://steamcommunity.com/sharedfiles/filedetails/?id=728314182
Expanded Prosthetics and Organ Engineering | http://steamcommunity.com/sharedfiles/filedetails/?id=725956940
More Trade Ships | http://steamcommunity.com/sharedfiles/filedetails/?id=725465444
Medical Tab | http://steamcommunity.com/sharedfiles/filedetails/?id=715565817
RimHUD | http://steamcommunity.com/sharedfiles/filedetails/?id=1508850027
Pawn Rules | http://steamcommunity.com/sharedfiles/filedetails/?id=1499843448
Reasonable Components | http://steamcommunity.com/sharedfiles/filedetails/?id=1542915888
Blighted Alert | http://steamcommunity.com/sharedfiles/filedetails/?id=1494937292
Orbital Animal Traders | http://steamcommunity.com/sharedfiles/filedetails/?id=1528895433
NutritiousKibble | http://steamcommunity.com/sharedfiles/filedetails/?id=1303367688
Avoid Friendly Fire | http://steamcommunity.com/sharedfiles/filedetails/?id=1134165362
Deep Scanner Patch | http://steamcommunity.com/sharedfiles/filedetails/?id=2082495710
CM Color Coded Mood Bar [1.1+] | http://steamcommunity.com/sharedfiles/filedetails/?id=2006605356
RuntimeGC | http://steamcommunity.com/sharedfiles/filedetails/?id=2228430510
No Lazy Doctors | http://steamcommunity.com/sharedfiles/filedetails/?id=2476396157
LesserToxicFallout |
Rimworld Search Agency (Continued) | http://steamcommunity.com/sharedfiles/filedetails/?id=2313268368
Turret Hunt | http://steamcommunity.com/sharedfiles/filedetails/?id=2014132171
Ore Yields (Continued) | http://steamcommunity.com/sharedfiles/filedetails/?id=2374350066
[KV] Call Trade Ships | http://steamcommunity.com/sharedfiles/filedetails/?id=2431840021
Butchery Counts Meat Types | http://steamcommunity.com/sharedfiles/filedetails/?id=2178417679
[KV] Path Avoid | http://steamcommunity.com/sharedfiles/filedetails/?id=1180719857
[KV] Trading Spot | http://steamcommunity.com/sharedfiles/filedetails/?id=1180719658
More Furniture [1.1 + 1.2] | http://steamcommunity.com/sharedfiles/filedetails/?id=2018490850
A Dog Said... Animal Prosthetics | http://steamcommunity.com/sharedfiles/filedetails/?id=746425621
Animal Tab | http://steamcommunity.com/sharedfiles/filedetails/?id=712141500
[SYR] Neuter | http://steamcommunity.com/sharedfiles/filedetails/?id=1501449584
Dynamic Population | http://steamcommunity.com/sharedfiles/filedetails/?id=1658712035
Smart Speed | http://steamcommunity.com/sharedfiles/filedetails/?id=1504723424



#2
Help / Animals pregnancy info broke
June 24, 2021, 08:04:23 AM

Hello all

I seem to have done something to my game / savegame, and would love it if someone could work out what! :-)

I have a lot of animals in my colony, so wanted better ways of managing them.

I installed neuter anmimals mod, animals tab and a dog said animal prosthetics.
I neutered all my female dogs and horses (only).

Much later I noticed that NONE of my anmimals (Megasloths, cows, thrumbos etc) were getting pregnant anymore, even though I expected them to be.
I just noticed that actaully they are getting pregnant, but the health tab / animals tab does not show it.

<see pic1>
If I click on the "alldiffs" button with dev mode on it does show up.

<see pic2>

However, this view makes a the health info of a generously upgraded human very messy.

<see pic3>

If I load up a save from a few days ago (before I added "a dog said...") I can see *some" animals are pregnamnt.

I've tried both saves using the modlist as it was and as it is and the results are the same.

Any idea how I might fix this?


Thanks

Rob

PS - full mod list :

brrainz.harmony
ludeon.rimworld
erdelf.minifyeverything
lockdownx7.forbidblueprints
fluffy.blueprints
unlimitedhugs.hugslib
kapitanoczywisty.changemapedge
falconne.heatmap
falconne.bwm
troopersmith1.advancedbridges1.1
nick2565.accurate.mortars
ogliss.ykara.harvesteverything
fluffy.worktab
agentblac.makepawnsprisoners
arandomkiwi.raidsforme
gt.sam.furnace
acruid.repairbench
anomalous.dynamicpopulation
pyrce.modlist
frozensnowfox.encountermapresources
murmur.walllight
taveron.increasedstack
edb.preparecarefully
ratys.madskills
extracting.organs
ratys.rtfuse
ykara.epoe
pinochemicali.moretradeships
fluffy.medicaltab
jaxe.rimhud
jaxe.pawnrules
twistedpacifist.reasonablecomponents
vanya.tools.blightedalert
horo.animaltrader.11
targetdrone.nutritiouskibble
falconne.aff
proxyer.deepscannerpatch
crashm.colorcodedmoodbar.11
user19990313.runtimegc
jbloodthorn.nolazydoctors
fiard.lessertoxicfallout
mlie.storagesearch
baalevan.turrethunt
mlie.oreyields
calltradeships.kv.rw
mrhacky.butcherycountsmeattypes
pathavoid.kv.rw
tradingspot.kv.rw
krkr.rocketman
syrchalis.neuter
fluffy.animaltab
wofl.morefurnitureupdated
spoonshortage.adogsaidanimalprosthetics