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Topics - TenNineAce

#1
I usually have most of my non-pen animals unrestricted, but recently set them to a zone which includes all but a small part of the map (to keep them out of the Luciferium.) When restricted this way, they don't notice edible food in their area (even food they just hauled there).

In the picture you can see a starving Labrador which I sent to an area full of kibble and then immediately rezoned to her usual area before she started eating. She didn't leave the area, but didn't eat the kibble either. When I manually send them to the area full of kibble and don't set them back to their larger zone they do eat, so maybe it has to be a zone that covers most of the map for this to happen?

Edit: Not sure if it's related, but since restricting my colonists to the same zone, they are now feeding the prisoners raw food and kibble when meals are available. They have never done that before.
#2
As you can see in the screenshot, the game is displaying variable names instead of the intended information for this one quest (others are fine).

It may be worth mentioning that the faction listed at the bottom, Ineralior, was not one of the original world factions: it was a temporary beggar group that I betrayed (I believe one of them escaped alive). Their name is still in the faction list. I'm wondering if the game attempted to use a 'temporary' faction in an unexpected place and caused this issue. Or it could be that I killed their leader, and as a minor faction they never got a new one.

I have Royalty and Ideology installed and no mods. I can't say how one would go about reproducing this, but I have included the log (although it basically only says I couldn't connect to steam, which I often close). My save file is too big to post even zipped, is there any other way I can provide it?

I'm a little concerned that accepting this quest might cause undefined behavior, thoughts?
#3
Bugs / Trader pack animals leave map, cannot trade
July 27, 2021, 11:42:24 AM
I wondered why I didn't have the option to trade with my last trader. But when the next one came, I saw their muffalos wander off the map (more like exit the map with haste and purpose, actually) almost immediately, leaving them nothing to trade with.

I tried to trade with this trader as soon as they showed up, but even when the pack animals were on the map the option said "cannot trade: no path," presumably because the animals were already leaving.