New alpha - I still suck at Rimworld (What a surprise
) I Gots some quick questions that would go a long way to help me get adjusted to the newer mechanics.
- How the heck do you get over that initial 3 colonist hurdle?
I've tried a few colonies by now and they all fail pretty fast (Phoebe Casual). My colonists are consistently taken apart by the early tribesmen and pirates over time.
I lose my medicine, I lose arms and I lose a colonist or two. On the other hand I have only been able to catch ONE attacker alive so far - and with a difficulty of 95? that seems like an impossible not to crack (I don't know how to overcome the difficulty rating other than just being nice to the prisoners)
So how do I get started so that my colony doesn't die an early death to something as simple as a bow? Those attackers are much, much better at aiming than I can pretend to be
(Note: I don't really like Rimworld's "send bigger, stronger waves till the player dies" mechanic, which is why I play on Phoebe. I just want to build a nice colony and pick my fights instead of having to set up killzones and abusive herding areas)
Medicine - Or how to get enough dosh to trade for it?
This has always been the bane of my colonies - Earlier on I've been able to abuse lumber and food merchants to trade for much needed medicine, but that seems a lot harder now with the new merchant types? I've even considered going as far as making medicine a food crafting thing (But haven't found any simple mods that do that for me yet)
Colder biomes - How on #PLANET_NAME# do you survive those?
I love embarking on ice sheets in Dwarf Fortress where you can plan ahead with lots of food and wait out the infrastructure needed to survive - But Rimworld doesn't have that luxury. How do you plan around the very short growing season? Rushing to hydroponics? Does anyone have a good Let's Play of the attempt? Youtube isn't particularly helpful.

- How the heck do you get over that initial 3 colonist hurdle?
I've tried a few colonies by now and they all fail pretty fast (Phoebe Casual). My colonists are consistently taken apart by the early tribesmen and pirates over time.
I lose my medicine, I lose arms and I lose a colonist or two. On the other hand I have only been able to catch ONE attacker alive so far - and with a difficulty of 95? that seems like an impossible not to crack (I don't know how to overcome the difficulty rating other than just being nice to the prisoners)
So how do I get started so that my colony doesn't die an early death to something as simple as a bow? Those attackers are much, much better at aiming than I can pretend to be

Medicine - Or how to get enough dosh to trade for it?
This has always been the bane of my colonies - Earlier on I've been able to abuse lumber and food merchants to trade for much needed medicine, but that seems a lot harder now with the new merchant types? I've even considered going as far as making medicine a food crafting thing (But haven't found any simple mods that do that for me yet)
Colder biomes - How on #PLANET_NAME# do you survive those?
I love embarking on ice sheets in Dwarf Fortress where you can plan ahead with lots of food and wait out the infrastructure needed to survive - But Rimworld doesn't have that luxury. How do you plan around the very short growing season? Rushing to hydroponics? Does anyone have a good Let's Play of the attempt? Youtube isn't particularly helpful.