I'm playing the game normally until yesterday it happened. Many small text font is kinda in a low resolution compares to other texts in the game. I tried to open the game with or without mods, the results are the same.
These bugs can be found from the start of the game in debug log all the way through in-game toolbar and other interaction with small text font. It might not affected with the gameplay that much but it's frustrating to keep concentrate on reading the small texts which is difficult to read over and over again.
I'm not sure what caused this but my suspicion is in the debug log message state below:
Translation data for language English has 1 errors. Generate translation report for more info.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Like I said before, I'm not sure if this has something to do with the problem I have right now. Hopefully someone can give me answers to my problem here.
Thank you.
These bugs can be found from the start of the game in debug log all the way through in-game toolbar and other interaction with small text font. It might not affected with the gameplay that much but it's frustrating to keep concentrate on reading the small texts which is difficult to read over and over again.
I'm not sure what caused this but my suspicion is in the debug log message state below:
Translation data for language English has 1 errors. Generate translation report for more info.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Like I said before, I'm not sure if this has something to do with the problem I have right now. Hopefully someone can give me answers to my problem here.
Thank you.