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Topics - Mr. Blues

#1
Whenever I get raided by one of these bastards they just never seem to get downed. Whether I seal them out and let the elements do the work or send an army of children to pummel them with their bare fists, they always end up dead and never downed.

Since Go-Juice essentially stops them from feeling pain, does that mean they can never be downed without getting killed? Is pain the only factor that determines whether a pawn goes down or not? Can't they lose consciousness due to blood loss or something?
#2
As far as I know their Melee skill doesn't affect the melee attacks they perform with the butt of the gun, so is there a point to having high melee skill/passion on a pawn that uses guns 100% of the time?
#3
Ideas / QoL stuff for randomizing pawns?
February 22, 2023, 08:38:30 AM
I'm not going to suggest a pawn creator like Prepare Carefully since I know that horse has probably been beaten to death and resurrected several times. However, if the player is expected to Randomize pawns I think it would be nice to at least make that process a little less tedious. I have 3 suggestions in that regard:

1. Add an option to undo randomization, for the last 5 - 10 pawns or so. Rapidly clicking Randomize and missing that perfect pawn is the main source of frustration with this system, I think this would be an easy fix.

2. Add an option to lock a certain property of a pawn, i.e. if I want to randomize only pawns that have double passion in shooting or randomize only pawns that have the Trigger Happy trait, for example.

3. Add an option to save pawns, or at the very least save the preset colony for later use if you wish to restart a colony with the same pawns.

That's it, that's all I have.