I suggest this:
Generally, every event in the game should have a counter. Hungry? You can make food. Need better food? You can make better food. Invasion? You can build defenses. More invasion? You can build better defenses. Need to sleep? Build a bed. Etc. Fire? You can build sprinklers. Electrical failure? You can build fuses.
Anyway, for any event there should be the possibility of building a support structure so you don't have to care about it. (This is of course balanced by the fact that you probably can't, because you don't have resources to build *everything*. But if you really hate fires, you should be able to spend a lot of your resources on sprinklers and neverhave to care about a fire event again.)
so, on top of my head from the above reasoning:
* electrical problems: fuses, switches
* fire: sprinklers or some other automatic extinguisher
* off-map drone: don't have an off-map drone
* psychological problems: let doctors cure psychological problems or create a new class. Entertainment - gaming table maybe?
* pirates building a base on your map - automatic mortars (or artillery) (exist in mods)
* too little meat - farm animals or fishing
* limbs missing - prostethics (from the mechanics production table?) (note: they don't have to get as efficient with a prosthetics, but at least they could walk again) (or wheelchairs)
also: make it possible to craft everything eventually, including medicine and emergency rations (and maybe even mechanoids?)
Generally, every event in the game should have a counter. Hungry? You can make food. Need better food? You can make better food. Invasion? You can build defenses. More invasion? You can build better defenses. Need to sleep? Build a bed. Etc. Fire? You can build sprinklers. Electrical failure? You can build fuses.
Anyway, for any event there should be the possibility of building a support structure so you don't have to care about it. (This is of course balanced by the fact that you probably can't, because you don't have resources to build *everything*. But if you really hate fires, you should be able to spend a lot of your resources on sprinklers and neverhave to care about a fire event again.)
so, on top of my head from the above reasoning:
* electrical problems: fuses, switches
* fire: sprinklers or some other automatic extinguisher
* off-map drone: don't have an off-map drone
* psychological problems: let doctors cure psychological problems or create a new class. Entertainment - gaming table maybe?
* pirates building a base on your map - automatic mortars (or artillery) (exist in mods)
* too little meat - farm animals or fishing
* limbs missing - prostethics (from the mechanics production table?) (note: they don't have to get as efficient with a prosthetics, but at least they could walk again) (or wheelchairs)
also: make it possible to craft everything eventually, including medicine and emergency rations (and maybe even mechanoids?)