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Topics - Kregoth

#1
Ideas / Slower sim speed for combat?
April 23, 2016, 12:33:34 AM
I apologize if this has been mentioned before. Often times with large battles it can be really hard to keep pawns moving out of harm's way, let alone keep track of anything. I thought a really simple way to add more finite control during combat, as well as improve performance for large battles, would be to simulate the game at slower rates.

Basically once combat start and your pawns are in combat, time can be slowed even more like to 1/2 or 1/4 speed normal (or dependent on something else). I know we can pause, but when huge battles are going, this can be really hard, worse if your frame rate is low! Pausing doesn't work that well once things get really chaotic(hammering the space bar is not fun!), although it fun to watch hell unfold, it be nice if I could actually see half of what being thrown around between the dozens of explosions going off.

I think slowing down combat would not only help with making combat more visually appealing for those larger later battles, but I also think it would help new players ease into dodging rockets and grenades more easily.
#2
Ideas / Remove the randomize button
April 19, 2015, 01:18:20 PM
I feel that the randomize button for starting out really isn't needed, and we really shouldn't be deciding what happens at any level. I really think the Storyteller should be what determines what you get or choose.

No more smashing the randomize button. You pick randy random and you get random, you don't even get to pick where to land! pick Cassandra Classic and you get 3 colonist that should get you started, but aren't great. Phoebe just gives you 3 awesome people, or maybe a bunch of awesome people, and you get to pick 3!

The idea of the game is about 3 random people who survived crashing into the planet, how they continue to survive is up to you... mostly! Mashing the random button is tedious, and to me it really doesn't make sense as you have no control on what randomly happens for the rest of the game, why should I here?

I can understand it as a placeholder, but I really think the when I choose what storyteller I want, they give me people that fit's their storytelling. It also reduces the amount of steps needed to start a new colony, making it easier to just start a new game, and get 3 new random colonists who I can actually play with. That to me is a hell of a lot better than staring at the damn screen not doing anything other than hitting a button.

What do you think?
#3
Ideas / Play by email succession games
November 13, 2013, 03:07:55 PM
One of my favorite ways to play Dwarf Fortress is playing Succession games. Each player plays for 1 in game year and then saves the game and hands it to the next person to play, continuing where they left off.

Sense this is a very simple an easy way to play with multiple people, I would love to see the game support this feature. I was thinking that when starting a new colony and clicking advanced you could choose a succession game option. You would enter how many days a turn is, and after their last day's turn the game auto-saves and zips the file onto the desktop, or some other location and lets the player know their turn is up. They can still play the game, but it won't affect the saved zip, Or you could enter each player's email and have it automatically send the file at the end of a turn.

I'm not sure how easy that would be to set up, but this makes for a simple multiplayer game mode.
#4
Ideas / Conduits and Doors are too similar.
November 12, 2013, 04:35:08 AM
the blue doors has a tendency to throw me off when building something needing power conduits. Can't tell you how many times I have accidently placed a door instead of a conduit.

I know the art style is most likely going to change, but I think doors should be a different color and conduits really should be blue. I am referring to the icon in the selection menu.

I love this game be the way, I can't wait to see more Tynan :)

EDIT: I know this is very minor in terms of feedback, but it was something that struck me as a very easy new player mistake. Having it easier to distinguish between them would do wonders.