The Finer Things...
Now with More Booze, Tobacco, and Coffee...
Updated to utilize the new Joy system!
Forging a new life after crash landing on a planet is hard work, as we all know, so why not inject a bit of luxury into your colony? That's where the The Finer Things comes in...
Now that the official Joy system has dropped, the inclusion of further alcohol and other joy giving substances seems all the more appropriate. I've taken some liberties in how these various items are categorized as far as Joy's concerned, just to spread them across the spectrum of Joy built into RimWorld, but I think an argument could be made for their current classifications. Details can be found below:
Alcohol
- Adds Strawberry Wine, Saki, Vodka, Whisky and Tequila
- These function essentially just like beer, but, as some are more potent forms of alcohol, can result in greater intoxication when consumed by your colonists. Be wary of the tequila
- Adds the Still. This serves as the workbench where the above alcohol is distilled
Tobacco
- Adds Cigarillos and Cigars
- In addition to providing a mood boost when consumed, tobacco products also boost a colonist's move speed and manipulation.
- Adds the ability to grow and harvest tobacco
- Adds the Tobacconist Workbench. Here colonists can roll packs of cigarillos and cigars
- Consuming Tobacco products falls under the "Meditative" kind of Joy. While admittedly both a Chemical and Social experience in certain settings, I felt that a lone colonist enjoying a Cigar would have plenty of time to reflect on their current state of being and take in the world that surrounds them. Or at least that's my been experience.
Coffee
- Adds Coffee and Espresso
- Once again, in addition to providing a mood boost (we are trying to keep those colonists happy), coffee products also boost a colonist's move speed and consciousness.
- Adds the ability to grow and harvest coffee
- Adds the Coffee Machine. Here colonists brew both coffee and espresso
- Coffee products fall under the Social kind of Joy. After all, coffee houses, depending on where you go of course, tend to be very social places.
Updates 4/20/2015
- In addition to the Alpha 10 mandated updates, I've also rebalanced tobacco and coffee. Both plants now take much longer to grow, but the raw resources also sell for more with traders than most agricultural products -- the idea being that, since they can't be used for food, they're basically cash crops. Hopefully I didn't go overboard.
- Once again, thanks to everyone for their suggestions so far.
Notes
- If anyone wants to adapt/re purpose parts of my mod, be it code or graphics, or include it in a mod pack please feel free. I only ask for a credit
Known Issues/Future Plans:
- No known issues at this time. If one does find bugs please let me know.
- I do plan on adding more luxury type items in the future so stick around!
[attachment deleted due to age]
Now with More Booze, Tobacco, and Coffee...
Updated to utilize the new Joy system!
Forging a new life after crash landing on a planet is hard work, as we all know, so why not inject a bit of luxury into your colony? That's where the The Finer Things comes in...
Now that the official Joy system has dropped, the inclusion of further alcohol and other joy giving substances seems all the more appropriate. I've taken some liberties in how these various items are categorized as far as Joy's concerned, just to spread them across the spectrum of Joy built into RimWorld, but I think an argument could be made for their current classifications. Details can be found below:
Alcohol
- Adds Strawberry Wine, Saki, Vodka, Whisky and Tequila
- These function essentially just like beer, but, as some are more potent forms of alcohol, can result in greater intoxication when consumed by your colonists. Be wary of the tequila
- Adds the Still. This serves as the workbench where the above alcohol is distilled
Tobacco
- Adds Cigarillos and Cigars
- In addition to providing a mood boost when consumed, tobacco products also boost a colonist's move speed and manipulation.
- Adds the ability to grow and harvest tobacco
- Adds the Tobacconist Workbench. Here colonists can roll packs of cigarillos and cigars
- Consuming Tobacco products falls under the "Meditative" kind of Joy. While admittedly both a Chemical and Social experience in certain settings, I felt that a lone colonist enjoying a Cigar would have plenty of time to reflect on their current state of being and take in the world that surrounds them. Or at least that's my been experience.
Coffee
- Adds Coffee and Espresso
- Once again, in addition to providing a mood boost (we are trying to keep those colonists happy), coffee products also boost a colonist's move speed and consciousness.
- Adds the ability to grow and harvest coffee
- Adds the Coffee Machine. Here colonists brew both coffee and espresso
- Coffee products fall under the Social kind of Joy. After all, coffee houses, depending on where you go of course, tend to be very social places.
Updates 4/20/2015
- In addition to the Alpha 10 mandated updates, I've also rebalanced tobacco and coffee. Both plants now take much longer to grow, but the raw resources also sell for more with traders than most agricultural products -- the idea being that, since they can't be used for food, they're basically cash crops. Hopefully I didn't go overboard.
- Once again, thanks to everyone for their suggestions so far.
Notes
- If anyone wants to adapt/re purpose parts of my mod, be it code or graphics, or include it in a mod pack please feel free. I only ask for a credit
Known Issues/Future Plans:
- No known issues at this time. If one does find bugs please let me know.
- I do plan on adding more luxury type items in the future so stick around!
[attachment deleted due to age]