The Mousekin Race mod adds a race of hobbit-sized anthropomorphic white mice with a late-medieval to pre-industrial theme, inspired by Redwall, Mouse Guard, Brambly Hedge and Sylvanian Families.
- English
- Japanese
- Korean (machine-translated via Google Translate)
- Simplified Chinese
- Traditional Chinese
- For users: Mod compatibility list
https://github.com/sumghai/MousekinRace/wiki/FAQ
- GitHub - code repository
- Steam Workshop - listing
- Discord server - development updates, ideas and feedback
- none
Code Select
Version 1.0.2 - 16 Apr 2024
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- Reduced frequency of pellets spawned by Giant Cavies
- Fixed Candle Sconce causing meditation focus errors when building
- Fixed "prejudice against talking mice" social thought triggering for pawns with HAR Xenophilia trait
Known Issues:
- Ideology DLC support is WIP
- Mousekin ideo roles and rituals not yet finalized
- Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
Version 1.0.1 - 14 Apr 2024
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- Updated for 1.5.4063
- Fixed Mousekins not bleeding or healing properly when wounded
Known Issues:
- Ideology DLC support is WIP
- Mousekin ideo roles and rituals not yet finalized
- Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
Version 1.0 - 14 Apr 2024
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- Updated for 1.5.4062
- First public release
- Overhauled race to HAR 1.5 standards
- Added new race-specific apparel, headgear and accessories:
- Unisex: Leather Backpack, Wicker Backpack
- Added new Pudgemouse pet animal
- Can perform hauling and cleaning work
- Can be purchased from Mousekin settlements or Rodemani exotic goods caravan traders
- Will automatically be given a Mousekin-themed silly name if tamed by a Mousekin
- Added Mouse-ear Barley and Wheat plants and crops
- Added new meals and ingredients:
- Barley Porridge
- Bread Bowl
- Country Bread
- Eggs on Toast
- Ploughman's Lunch
- Cloverbury Cheese
- Flour
- Added new beverages:
- Chonko nut brew
- Mousekin Lager
- Mousekin Mead
- Added new resources:
- Beeswax
- Giant Cavy pellet (with ingest thoughts)
- Mousekin Honey
- Added new intermediate products:
- Mousekin Candle
- Added new workbenches:
- Brewery
- Butcher table
- Cast-Iron Stove
- Fireplace
- Added new production buildings:
- Beehive (requires flowers planted within a set radius to generate Beeswax and Mousekin Honey)
- Cheese press
- Fermenting Barrel
- Windmill (grinds wheat into flour, drains swamps and irrigates soil like a non-electric moisture pump)
- Added new furniture and fixtures
- Candle sconce
- Added melee tools to Rodemani exotic goods trader inventory
- Added unique NPC faction icons for Kingdom, Indy Town, Rodemani and Brigands
- Added cheese dislike gameplay mechanic for Mousekins with stackable mood debuffs
- Added negative social opinion for humanlikes towards Mousekins ("prejudiced towards talking mice")
- Allowed Mousekin Crafting Bench to inherit recipes from base game Art and Stonecutter's tables
- Allowed base game Campfire to craft Mousekin Trail Mix
- Mousekins are now more tolerant of smaller rooms/spaces
- Mousekins now use base game female body as apparel texture fallback if proper Mousekin bodytype textures are not available
- Modified Mousekin plated armor and headgear to ignore stuff material effects for "gilded" apparel
- Modified some Mousekin headgear to always show hair underneath by default
- Updated texture for Mousekin Trail Mix meal
- Updated world generation
- Reduced number of Mousekin Kingdom NPC factions to 1
- Require both Mousekin Kingdom and Indy Town factions at world gen if a Mousekin scenario is selected
- Give custom lore-relevant names to some Mousekin settlements
- Updated toggleable hood system for RW 1.5
- Reduced base damage of crossbolt bolt projectiles
- Reduced quantity of animals sold by Mousekin livestock traders
- Removed Mousekin NPC factions from standard quest generation
- Added the following translations:
- Japanese
- Korean (Google translate)
- Simplified Chinese
- Traditional Chinese
- Added Biotech DLC compatibility
- Mousekins default to a single Mousekin xenotype, with custom voice gene
- Mousekins can only breed with other Mousekins
- Mousekin children have a custom body type (scaled down from standard Mousekin adults)
- Added new Mouseling Outfit (male) and Mouseling Dress (female) for Mousekin children
- Barley Porridge can be eaten as baby food for Mousekin babies
- Updated Ideology DLC compatibility
- Finalized Mousekin ideology meme icons
- Set fixed Mousekin ideology symbols, descriptions
- Changed Word of Valerian members/adjectives to Valerianists
- Changed Rodemani member name to Rodemani
- Restricted player starting ideology to "Word of Valerian" if a Mousekin scenario is selected
- Fixed deity gender not consistently being male
- Fixed Ancient factions unintentionally using Mousekin ideologies and cultures
- Disallowed relic, weapon and animal precepts
- Updated compatibility patches and functions
- Added Combat Extended compatibility for new apparel and animals
- Allow Vanilla Brewing Expanded musts and ciders to be prepared at Mousekin Brewery workbench
- Added cheeses from Vanilla Cooking Expanded, VGP Garden Gourmet and Medieval Overhaul to cheese dislike mechanic
- Disabled wheat-to-flour production at Windmill if Vanilla Cooking Expanded is active, and replace wheat plant, crops and resources with VCE equivalents
- Added flowers from Flowers (Continued), OverflowingFlowers, Spidercamp's Deco Plants, VGP Xtra Trees and Flowers to list of flowers recognized by Beehives
Known Issues:
- Ideology DLC support is WIP
- Mousekin ideo roles and rituals not yet finalized
- Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
Version 0.5-closed-alpha - 8 July 2022
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- Updated for 1.3.3389
- Added new backstories:
- Adulthood: Valet
- Added new race-specific apparel, headgear and accessories:
- Unisex: Cuirass, Gambeson, Kettle Helmet, Knight Commander's Cape, Knight Commander's Helmet, Knight's Helmet, Morion Helmet, Plate Armor, Woodsman's Bycocket
- Added new race-specific weapons:
- Melee: Knight's Sword, Knight's Greatsword, Pike, Thunderpike (Pike with reusable ranged firecracker attack)
- Ranged: Automatic Crossbow, Blunderbuss, Musket
- Added a new Clockwork Mechanism item, a pre-industrial component resource required for crafting advanced items
- Added additional stock types to Rodemani exotic goods trader inventory
- Added Crafting skill requirement for various apparel
- Added Long Blades research as a prerequisite for crafting Guardener and Guardener Training swords
- Added Plate Armor research as a prerequisite for Mousekin Military apparel research
- Added toggleable alternative apparel graphic system
- This is used by the Knight and Knight Commander's Helmet for their toggleable visor gizmo
- Fixed incorrect red color for apparel graphic masks
- Fixed Mousekin pawn style errors when Royalty DLC is added to / removed from a savegame
- Fixed NullRefException error for letter displayed when earless Mousekin commits suicide
- Fixed spawn chances and genders for various backstories
- Fixed patch for Mousekin starting research
- Disabled outdoor and temperature work speed penalties for Smithy
- Disabled toggleable hooded apparel gizmo for non-colonist pawns
- Increased equip delay for all apparel
- Optimized performance of earless Mousekin suicide mental state check
- Rebalanced comfortable temperature range of Mousekins to baseline human levels
- Rebalanced crafting cost, range and projectile for Hunter's Crossbow
- Revised gender spawn chance for various pawnkinds
- Revised Mousekin caravan and settlement trader inventory:
- Kingdom Ironmonger caravans and settlements now stock a better range and quantity of Mousekin melee weapons
- Indy Town Ironmonger caravans and settlements now stock a better range and quantity of Mousekin ranged weapons (including the Indy Town-exclusive Thunderpike)
- Added the new military apparel to Ironmonger caravans and settlements
- All Mousekin bulk goods caravans and settlements now also sell Clockwork Mechanisms
- All Mousekin caravan traders will now buy hay (to feed their giant cavies), while settlements now both buy and sell hay
- Revised Mousekin ear body part hiding criteria
- Revised Mousekin eye body part group coverage
- Revised Mousekin tail layer offset to hide them under Shell layer apparel and armor
- Removed the word "Empire" from Kingdom faction name rule pack
- Removed references to concubines from backstories
- Removed tail holes and fixed neck area of cloak graphics
- Updated compatibility patches and functions
- Added Combat Extended compatibility for new apparel, weapons and ammunition
- Disabled ear armor coverage for all Mousekin headgear in Combat Extended
- Reblanced damage and stats for various weapons in Combat Extended
Known Issues:
- Ideology DLC support is WIP
- Deity gender sometimes be incorrectly randomized to female
- Hidden Ancients factions may sometimes use Mousekin ideos and cultures
- Meme icons are currently placeholder graphics
- Mousekin ideos are not intended to have desired apparel and relics
- Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
- Royalty DLC apparel not yet supported
- Third-party mods that add apparel (e.g. SOS2) not yet supported
Version 0.4-closed-alpha - 18 February 2022
---------------------
- Updated for 1.3.3200
- Added new backstories:
- Childhoods: Nomad child
- Adulthoods: Fortune Teller, Human servant, Hunter, Inquisitor, Lord Protector, Magician, Nomad Craftsman, Nomad Entertainer, Wagonwife, Wanderer
- Added new beards and hairstyles:
- Beards: Handlebar, Professor, Walrus
- Male hairstyles: Center parted, Side Parted, Mop
- Female hairstyles: Chin bob, Braided bun, Long, Long waves, Pigtails, Side plait, Curly twintails
- Added new pawnkinds:
- Inquisitor, Lord Protector, Nomad, Lost child
- Added new race-specific apparel, headgear and accessories:
- Male: Craftsman's Outfit, Priest's Cassock, Worker's Outfit
- Female: Guardener's Gown, Guardener's Robe, Headscarf, Nun's Habit, Nun's Veil, Worker's Dress
- Unisex: Cloak, Pince-Nez Glasses, Research Glasses, Straw Hat
- Added new race-specific weapons:
- Melee: Axe, Cleaver, Dagger, Guardener's Sword, Guardener's Training Sword, Hammer, Hoe, Mallet, Pickaxe, Pitchfork
- Ranged: Hunter's Crossbow
- Added new tameable Giant Cavy pack animal
- Can be shorn for wool, or slaughtered for fur and meat
- May spawn as wild animals in Boreal and Temperate Forest biomes
- Will automatically be named after a nut, bean or legume if tamed by a Mousekin
- Added new workbenches:
- Crafting bench
- Smithy
- Seamstress bench
- Added nut bushes to Boreal and Temperate Forest biomes
- Added selected new apparel and weapons to Mousekin scenarios
- Added settlement traders to Mousekin Kingdom and Indy Town factions
- Added situational offsets for faction natural goodwill:
- Fellow Mousekin (+20)
- Mousekin Kingdom vs. non-Mousekin Rodentkind (-50)
- Nutsnatching (-50)
- Prejudiced against talking mice (-20)
- Rodent Feudalism vs. Rodent Republic (-30)
- Rodent Purity vs. Rodent Diversity (-15)
- Added species names to all race and animal descriptions
- Added toggleable hooded apparel system
- This is used by the Cloak and Guardener's Robe
- Hooded apparel automatically hide Mousekin ears
- Added tribal apparel textures for Mousekins
- Added two new heroic Mousekin surnames
- Changed leader of Mousekin Kingdom faction to the new Lord Protector pawnkind
- Disabled the following traits from spawning in Mousekins:
- Fixed custom starting relations between Mousekin NPC factions
- Fixed Mousekin world pawns incorrectly spawning in non-Mousekin factions
- Fixed spawning of gender-restricted Mousekin pawnkinds (e.g. Guardeners, Nuns, Priests)
- Removed [KV] Show Hair With Hats or Hide All Hats as a dependency
- Replaced all references of "Gypsy" with "Nomad"
- Restricted Mousekin NPC faction settlements to only spawn in Boreal and Temperate Forest biomes
- Restricted Mousekin research projects to be conductable by Mousekins only
- Some advanced projects require a Mousekin pawn wearing Research Glasses to unlock
- Restricted faith affinity trait degrees to Mousekins only
- Restricted selected pawnkinds (e.g. Nuns, Priests) from starting new romances
- Revised Mousekin body part coverage to more accurately reflect their body proportions
- Revised Mousekin caravan trader inventory:
- Added Ironmongers that sell tools and weapons; Kingdom ironmongers will lean towards melee weapons, while Indy Town ironmongers will lean towards ranged weapons
- All traders will now buy Trail Mix
- Bulk goods traders now sell herbal medicines and poultices, and will buy industrial or Glittertech medicine
- Clothing merchants now sell giant cavy wool and selected quantities of new apparel
- Exotic goods trader now buy exotic pets and animals, and have rebalanced pricing for industrial/spacer medicine/components
- Livestock traders now sell giant cavies along with regular farm animals, and will buy any other animal
- Revised Mousekin ear textures to fix transition with Mousekin head
- Revised Mousekin gender probability to 0.5 (equivalent to the Fisherian ratio of 1:1)
- Revised Mousekin litter size curve to one child per pregnancy
- Revised Mousekin-specific thoughts to refer to humans as "smoothskins"
- Removed stuffability of existing workbenches
- Workbenches now require a fixed quantity of Wood Logs to build
- This ensures visual consistency with the wooden fixtures on the new stone-stuffable Smithy
- Revised generation age and gender commonality of various Mousekin pawnkinds
- Revised harvestable biological Mousekin body part textures
- Revised harvesting thresholds of Chonko and Nyam Nut bushes
- Revised prosthetic Mousekin body parts to be craftable at both the Seamstress bench and Crafting spot
- Revised various backstory names, descriptions, age ranges, traits
- Updated compatibility patches and functions
- Added Combat Extended compatibility for race, animals, apparel, scenarios, weapons and ammunition
- Moved support for some third-party mods into dedicated folders
Known Issues:
- Ideology DLC support is WIP
- Deity gender sometimes be incorrectly randomized to female
- Hidden Ancients factions may sometimes use Mousekin ideos and cultures
- Meme icons are currently placeholder graphics
- Mousekin ideos are not intended to have desired apparel and relics
- Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
- Royalty DLC apparel not yet supported
- Third-party mods that add apparel (e.g. SOS2) not yet supported
--Changelog for older versions removed due to post text limits--
- DianaWinters, OttersHoldHands, Riddle78, Trisscar - closed alpha playtesting and feedback
This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0), which in layman's terms means:
- You are permitted to use, copy, redistribute my work as-is
- You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
- You must credit sumghai (author) when publishing your derivatives in the download and forum posts