I have been thinking about how this game kind of cuts corners when it comes to time and work that is done. Here is my opinion, hour cycle is to short and should be stretched to add minutes in a day.
Now I know that this statement is something I talked about before and people said that the time amount per day was fine but I have been working on a project to give credit to my opinion, slower is better.
Couple points to mention to help with understanding what I mean by needed to be extended.
-When I say time needs to be slowed I mean that the player movement should stay the same and the world around them should age slower(But staying the same hours wise).
-Hunger and thirst should be extended. Pawns should be able to go a whole day without touching food or water (maybe even two days for food) before the effects of starvation kick in.
-Pawns should be taking more steps per hour than what they are at currently. The amount of steps (spaces) the pawns take are somewhat short and it feels like they're all just fat and walk slow at normal speeds.
-Construction and other work will then take longer. (Would love more upgrades to stations to make them go faster) This will make it harder to just wall off invades who go into a kill box, (could add a quick build object like a barricade that could be constructed in 8mins.
-Giving more time to the player makes the schedule system extremely more relevant. Right now I personally never touch the schedules unless it's for a night owl.
-Gives colonists more time to plant and tend to small tasks. Right now with the current build I could not give any time to cleaning or other small tasks without wasting a whole 4 hours of the day. Now with the extended time I can set up a scheduled that will get the cleaning done and have plenty of time left over for more important matters.
-Makes other small side tasks like food and hospital care less of a time waster.
(I do have an issue with size of the map relative to the pawn size, since an average human is around 5 to 7ft I would assume that is the size of each tile. But the issue is that it takes a whole hour to walk not even half a mile confuses me so I would then say that the pawn size is just proportional to a 20 ft tile size or something of like that. Even then a pawn should be able to walk 3 to 4 miles in an hour)
The issue I have with time versus movement is that the size of map and pawn distance per hour is extremely retarded.
I would like others opinions on this subject.
Also I am not completely done getting all the information to support my claim and will show my conclusion after completing the entirety of my research.
Side Note * I would love to see the speed of the pawns in 5 times speed if the game was slower than 5 times speed would be sure to make it look like a colony of ants.
Now I know that this statement is something I talked about before and people said that the time amount per day was fine but I have been working on a project to give credit to my opinion, slower is better.
Couple points to mention to help with understanding what I mean by needed to be extended.
-When I say time needs to be slowed I mean that the player movement should stay the same and the world around them should age slower(But staying the same hours wise).
-Hunger and thirst should be extended. Pawns should be able to go a whole day without touching food or water (maybe even two days for food) before the effects of starvation kick in.
-Pawns should be taking more steps per hour than what they are at currently. The amount of steps (spaces) the pawns take are somewhat short and it feels like they're all just fat and walk slow at normal speeds.
-Construction and other work will then take longer. (Would love more upgrades to stations to make them go faster) This will make it harder to just wall off invades who go into a kill box, (could add a quick build object like a barricade that could be constructed in 8mins.
-Giving more time to the player makes the schedule system extremely more relevant. Right now I personally never touch the schedules unless it's for a night owl.
-Gives colonists more time to plant and tend to small tasks. Right now with the current build I could not give any time to cleaning or other small tasks without wasting a whole 4 hours of the day. Now with the extended time I can set up a scheduled that will get the cleaning done and have plenty of time left over for more important matters.
-Makes other small side tasks like food and hospital care less of a time waster.
(I do have an issue with size of the map relative to the pawn size, since an average human is around 5 to 7ft I would assume that is the size of each tile. But the issue is that it takes a whole hour to walk not even half a mile confuses me so I would then say that the pawn size is just proportional to a 20 ft tile size or something of like that. Even then a pawn should be able to walk 3 to 4 miles in an hour)
The issue I have with time versus movement is that the size of map and pawn distance per hour is extremely retarded.
I would like others opinions on this subject.
Also I am not completely done getting all the information to support my claim and will show my conclusion after completing the entirety of my research.
Side Note * I would love to see the speed of the pawns in 5 times speed if the game was slower than 5 times speed would be sure to make it look like a colony of ants.