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Topics - ithiliel

#1
Not sure if this has happened in previous 1.0 builds.

Circumstances: I laid the blueprint for a line of conduit under one of my fields with potato plants that were roughly 80-90% grown.

What happened: Rather than just build the conduit underneath the potatoes, my builder harvested the unfinished potatoes, built the conduit, and then planted new crops on top of the conduit.

What I expected: The conduit should be built under the growing crops, rather than forcing the crop growth to reset and the labor of plant cut/plant sow to occur in addition to the building.

While on the one hand I can accept the fact that you have to dig up soil to bury a power cable, and that would probably not be great for anything growing there, it seems arbitrary to force the cut and replant in order to build a conduit when the two items can naturally share a space. We don't have to destroy walls that need conduit run through them.

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#2
Two pawns have been Lovers for a while, and one proposed to the other.

The story describing the event reads: "Rad told Rad that she wants to spend her life with her. Frankie agreed and the two are now engaged."

I expected the story to read: "Rad told Frankie that she wants to spend her life with him. Frankie agreed and the two are now engaged."

I can't replicate this exact event because I'm playing on Commitment mode, unfortunately. I've included a screenshot.

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#3
I had a small hospital room in my colony, with a single-square stockpile of medicine. Two of my colonists were doctors, which was great because a combination of raid + drone had left everyone else as gibbering bullet-ridden lunatics. The stack of medicine had about 49 kits.

I noticed that I couldn't get both doctors to use medkits at the same time. I even tested it by having one doctor stop mid-heal by drafting, then undrafting and setting healing to priority. They would just pass the same medkit back and forth, and if one was using it, the other would heal without medicine, even though there was a stack of 48 more medkits two steps away.

Does this have to do with reserving? Is a stack considered reserved when a pulled medkit is currently being used to heal... even though the medkit had been dropped? Or were my doctors just dorks? (This is possible.)

Thanks!
#4
Summary:

In the popup text that appears when mousing over the Food stat in the Health pane, there is a confusing grammar error. It's a minor issue and almost certainly limited to the English version, but the text appears in the Health pane for every creature and colonist, and defines the Food stat for new or unfamiliar players.

Steps to Reproduce:

1) In any colony at any stage, bring up the Health pane for a creature or colonist.
2) Hover over the Food bar long enough for the text popup to appear.

Current Results:

The text reads: "Food is how much nutrition a creature has consumes easily. If it is at zero, a creature will take starvation damage over time."

Expected Results:

The text should read something like: "Food is how much nutrition a creature has recently consumed. If it is at zero, a creature will take starvation damage over time."

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