Combat Extended
This mod completely overhauls combat from the ground up. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. Unarmored combat is much more lethal and realistic, bullets are highly lethal. Melee fighters can use ballistic shields and score parries and critical hits against opponents. Bloodloss on the battlefield is a major threat and requires medics to immediately stabilize patients. Almost every aspect of combat has been redone.
Important: First time players should enable the ingame tutor. CE changes a lot about how combat works and the new learning concepts will explain the differences as they come up.
Requires a new save.
Features
For a list of features, see here
CE Guns
CE Guns is an addon to CE which adds a selection of guns specifically designed to interact with new CE mechanics. These include weapon types that are missing from vanilla, e.g. belt-fed machine guns, anti-tank rocket launchers, etc. It is highly recommended that you install this if you're not using another gun mod that adds these things, as they fill niches in gameplay that are missing from vanilla's weapon lineup.
Load below CE main mod in your load order.
CE Melee
Like Guns, CE Melee is an addon to fill in niches opened up by CE mechanics, such as a two-handed blunt weapon and powered melee weapons with improved armor penetration.
Load below CE main mod in your load order.
Mod spotlights
Mod showcase by Barky
Download
GitHub: | Main Mod | - | CE Guns | - | CE Melee |
Steam: | Main Mod | - | CE Guns |
Compatibility
Since CE makes sweeping changes to the combat system it is unfortunately incompatible with any mod adding new weapons and requires a compatibility patch. Mods adding new animals also require a patch to add new CE melee verbs and body shapes to animals. Trying to shoot at an unpatched animal will produce a log error to warn you about it using the default body shape.
For instructions on how to make a mod compatible with CE, see the CE Wiki on GitHub.
These mods have been made compatible with CE:
A Dog Said
Achtung!
Apparello
Clutter Weapon Hands (part of Clutter Misc)
Defensive Machine Gun Pack
EPOE
FashionRIMsta
Hand 'n' Footwear
Mechanoids Extraordinaire
More Mechanoids
Rah's Bionics and Surgery Expansion
Rimfire
RunAndGun
Simple Sidearms
Vanilla-Friendly Animal Surgery
Vanilla-Friendly Weapon Expansion
What The Hack?!
Zombieland
These mods have known conflicts with CE:
MedievalTimes (third party patch is available here)
WM Smarter Food Selection (hard conflict with hay food and loadouts due to destructive detours used by SFS)
Bug reports
If you found a bug, please report it using the GitHub issue tracker
Discord
We have our own Discord here
Contributors
Coding | NoImageAvailable, ProfoundDarkness, Alistaire, Skullywag, Killface, Skyarkhangel, Latta, Fluffy, NotFood, Shackleberry, DoomOfMax, LockdownX7 |
XML | BobDoleV, SeanAndJay, Papa_Borov, XeoNovaDan, N7Huntsman, DChieh |
Art | A friend, Shinzy, Alistaire, stinkycat752, BobDoleV, 3DGrunge, Dark_Inquisitor, AndrewZo, Luizi, Aleanna |
Translations | Latta, spoonshortage, AwesomeDOWD, Boundir |
Special advisors | Skullywag, DaemonDeathAngel, JetpackManiac |
Steam release | N7Huntsman, Profugo Barbatus, Skullywag |
Compatibility patches | XeoNovaDan, Pardeike, Boundir, JetpackManiac, Valerate, noooooo |
A special thanks to all the people who helped with testing this mod.
Credits
Realistic Weapons by AY - The original inspiration for this mod.
Defend That Colony! by elStrages - Adopted the barbed wire.
Turret Collection by eatKenny - Adopted cannon turret sound effects.
Simply More Melee by Rottweiler - Adopted several sprites for CE Melee
cuproPanda - Adopted the code for PatchOperationFindMod
Vagabond - Donated the bassinet sprite
License
Future plans
- Overhaul AI
- Extend combat some more
- Make a sandwich
- World domination?