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Topics - Le707Warrior

#1
Seems like a useful feature to implement, I wouldn't need any mod to take those Beefaroni vanilla pawns down a notch. :)
#2
So, I spent like an hour downloading the first batch of A17 mods, and as soon as I got them sorted I saved and the game restarted like normal.. And then, apparently two mods weren't compatible. So, it disables all the mods instead of just the two that weren't compatible, meaning I've got to individually go through all the mods I downloaded and find the two that didn't work.

I'd really enjoy if it at least told you the names of the mods that didn't work.  :'(
#3
Bugs / [0.11.834] Light flickering
June 15, 2015, 07:49:12 PM
Here is an image which contains both mentioned bugs - - http://imgur.com/WcEr7z5

Well, the first Bug happened when I was re-routing my power cables into the walls (to make the colony a bit more beautiful, y'know?), and there is a Lamp I have sitting in my Dining room, and some of the power cables that I disconnected were ones the lamp used for power. Then, I tried reconnecting the lamp to another nearby cable (which there were plenty more).. it did not connect. Then, the lamp began to flicker on and off (as if it was losing power and then quickly regaining it), and I sent a colonist to flicker it off (as the noise was getting a bit annoying :P ) and sent them off to sleep. Then, in the morning I flicked it back on to see if it would return to normal and steady.. it did not. So, I destroyed the lamp and now I have a magical floating ball of 60% light.