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Topics - kentauros87

Mods / [MOD SUGGESTION] Corpses autoundressing
November 01, 2014, 03:07:08 PM
I think many of us are enjoying a little "industry of death": stripping down dead enemies; using, selling and recycling their best clothes, burning their corpses (or converting in soylent green, if you have apothecarius). Many built a crematorium / soylent green factory using A2B conveyor belts. All fantastic. BUT! Something is missing: a better automation of hauling/stripping/burning the corpses.
So, it would be nice if someone creates a "workbench", to automatically strip human corpses (before stopping for the millionth time a colonist burning a corpse with very nice armor or apparel). Is it possible?
In mid-late game, the colony extension become a problem. A colonist spends a lot of time travelling, does only one job, then he goes away for lunch or to rest. So here's the idea: something able to let the colonists to move very fast.

1) mass transit: a "fixed system" with entities like a railroad with small carts (lol) or even golf caddies, but it would be too difficult to program and too OP.

2) "conveyor belts" for people: another idea. A walkable building with only one direction allowed and a speed bonus" for who walks on it. Or simply a floor with bonus speed.
Help / [BUG][not-so-solved] no operations avalaible
October 19, 2014, 05:17:12 PM
Here's the problem: when I click on the operations bill, no operation is available. I' d crafted a simple prost. arm as test, still nothing avalaible. I red about a similar bug in the Apothecarius mod thread concerning conflicts with surgery and bionic parts mods, tried different approaches but nothing worked. Please, suggest me a solution or a working mod bundle  :-[
Mods / [MOD REQUEST] Craftable AI Persona Core
September 18, 2014, 06:22:02 PM
So, I was wondering... Ever tought about this? It would be very useful with enhanced MAIs and for the standard spaceship.