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Topics - dalanmiller

#1
The game for me starts to become not fun at all when the base starts to get pretty big and I have to start micromanaging each colonist from doing stupid things that will cause them to go into a mental breakdown.

I'm not sure that the player should be expected to constantly cater to the breaking down of each colonist it just turns into a game of whack-a-mole of how many mental breakdowns you can juggle at once which starts to really suck.

What I wish is that there was a setting where when a person starts to get stressed that you can just have them stop whatever ultimately unimportant work they are doing and go take care of their needs. Like at the moment going to grab that X item from across the map isn't really necessary right now but if you have another breakdown, I (the player) am going to have a breakdown.

How do other cope with this? Am I the only one who thinks that there should be some more mental fortitude or at least ways to better strengthen the will of your colonists?