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Topics - LordJulian

#1
Mods / [Mod Request]Normal bodies
September 05, 2018, 03:25:55 PM
I have a simple request, is there a way to disable hulk, fat or thin bodies? Or even better, is there a more realistic version of these bodies? I feel that the art design is rather jarring an unrealistic for me.
#2
Ideas / Siege guns/Combat Engineers
September 07, 2014, 09:32:55 AM
  So i was thinking about the diversity of raids, it's either a blind charge through a turret farm or sieging the colony that would bombard over a period of time. The first one seems to always leave a trail of dead bodies or overwhelm your colonists with superior numbers. The other is more or less the same, but have you manage your buildings and colonists affected by the mortars just before the charge. Seems that everyone hostile to the colony have very little sense of self-preservation.

  So why not program the AI build a siege zone just right outside the colony defenses, where the raiders will spread out and prepare to attack the colony while building siege turrets that can be effective at breaking down walls. It's basically just like besieging a colony, but with more accurate projectiles aimed to destroy walls and defenses. Suppose that multiple siege turrets will aim at several directions, where the raiders will charge only when there are enough entries into the colony rather than a straight march up to death row.

  Or get combat engineers with special mining picksthat can tear down structures. They are mostly concentrated to breaking down walls, allowing the raiders to advance, although they will be lightly equipped as such. The raiders will follow suit behind the engineers as they carve their way through multiple paths. A simpler solution to having less programming on that part might be structure destroyer guns that can be fired from a range to demolish walls and obstacles.

  I suppose there are flaws to this, like proper decuction of siege zones and the need to program the AI to siege as intended etc, but certainly better than raiders being led like sheep into the turret pen.
#3
Ideas / Guard Duty
September 03, 2014, 01:06:57 AM
Well, for those colonist who learn through their childhood by watching them 80s action flicks as their hobby and nothing else.

I always find it distressing that some of my colonist are on the far side of the attacking raiders when they decide to invade my colony. Having guard duty spots or patrol spots where they get active and fire upon psychotic rampaging animals or preemptively stopping the invaders would be a great idea.
#4
  Ok, as a newcomer in the forums, I'd have little idea with what was discussed, but I'm just figured something that bugs me in the game. As much as I prioritize gameplay over graphics, some added visual aesthetics and animations of said models would greatly improve the look of the game.

  As far as I know, the character models all look like blobs. Blobs. Floating blobs with invisible tools and arms. Heads look like skin-coloured beans. A squirrel can just mistake a nude colonist for a giant bean and naw on it's imaginary legs.  Certainly better looking than Dwarf Fortress, but if this is a game that stands out as something people would buy, I'd thought there would be more effort graphically modelling the characters out.

  But I digress, the game is still in Alpha and certainly an unfair judgement of the direction of the game. The question I have to ask to the community and Tynan, as the game development progresses, are we going to see character models that would have more detailed and full body parts and even better yet, be animated in the game?
#5
Mods / Newcomer Texture Artist Available
August 31, 2014, 05:44:30 AM
Hello Ludeon Community,

I am LordJulian. currently a Texture Artist for the Xenonauts community. Figured that I like Rimworld I should fancy another modding outlet, I'd come here at Ludeon forums, and honestly, I have little idea to start with the people here.

If you're wondering what I did, here is an example. http://www.goldhawkinteractive.com/forums/showthread.php/11959-WIP-Xenonauts-Assault-Vehicles-Expansion-Pack I was going to start with mods of my own, but if you have a mod and in need of a texture artist and depending on my attention span, sense of humour and interest with your mod, send a reply here.

P.S I also can do 2D art.