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Topics - SubZeroBricks

#1
General Discussion / Goodbye power armor hello chemfuel
November 25, 2017, 08:08:13 PM
Turns out chem reactors are super heavy and I should have sent two people.

Home is ten days away, food might be an issue...

#2
General Discussion / ITT: Natural Selection
June 24, 2017, 03:38:43 PM

I'll start with Freckles, a new recruit whose eagerness to use his 7 construction got the better of him.

#3
General Discussion / Kill em they're not with us
June 19, 2017, 10:59:03 AM
Got this new event today which would be pretty cool if one of my colonists had actually been kidnapped.

Whats going on?

Anyone lost a Riggs in a colony recently?

pic related.
#4
General Discussion / Cant Drop From Caravan?
December 22, 2016, 06:16:23 PM
So the colonist who just went off for a trade mission wont let me drop the stuff he bought.

I can drop everything on the character but the purchased things.
It might be good to note that the things, that I can't drop, are all clothes (equip-able).

The Colonist ui:
dropping cloth tuque
waits
carries on like nothing happened and doesnt drop anything :(

Cheers
Matt
#5
I remember when disease was added it was far to common to get diseases and the recommendation was to manually edit the xml values to make disease more balanced.

So if anybody knows which file holds the chance for the wanderer joins event please leave it below.

The reason I want to change it is that when playing the Rich Explorer way too many wanderers join out of no where. I am aware that you can turn off the event as a gamerule but I've already started a game.

Cheers

Matt
#6
Mods / [Mod Request] Triple Monitor UI Improvements
January 05, 2016, 03:11:28 PM
Spanning the UI across the bottom is annoying becasue (as dumb as it sounds) it takes long af to get to the buttons. Looking for a mod to improve UI specifically for 5760 x 1080 (3  1920x1080 monitors). Id like the whole ui to be placed on the central screen.

Heres a quick paint visual demo of what I'm thinking: http://imgur.com/a/867Zt

I did some light googling and forum searching so sorry if I missed an existing mod!

Cheers.

#7
What the title says
#8
Help / Tutorials For New Pawn Creation
July 05, 2015, 01:30:55 PM
I'm looking at trying to make some new pawns and wonder if any specific tutorials spring to mind? Thanks.
#9
I want to play on a map with the following (in order of most importantance since it will be hard to get)
World:
Pirate bases vs tribals in 3:1 ratio.

Map:
Largest size
Snowy in winter, warm in summer not boreal though (swamps and unbuildible land )
Hills map - enough to build a underground base while not being a mountain map :)
A cyropod room(natural spawning one?)
Water of some kind possibly a beach.
#10
General Discussion / About The Wiki
December 25, 2014, 07:36:05 AM
If this is in the wrong place, I'll move it right away

First up, just to check, this is the official wiki right? (http://rimworldwiki.com)

I'd like to help give add depth on one or two pages but I feel like I should tell somebody before I go and change something.

So... uh ... take me to your leader? :)
#11
Video / Rimworld: The Bionic Man Montage Parody
December 23, 2014, 12:03:14 PM
Warning: Very Loud

https://www.youtube.com/watch?v=OcRo207wNeo

I kitted out Steve Austin to be the 6 million dollar man with a side order of mental children.

Enjoy!

Edit: I used Sony Vegas Pro 13.0
#12
General Discussion / Selling In Bulk?
December 21, 2014, 10:16:41 AM
Is there a trick to sell 3000 + of an item quickly without sitting there holding the mouse for an age?

Thanks -SubZero
#13
General Discussion / Molotov Cocktail Alpha 8?
December 21, 2014, 05:54:06 AM
I'm about a year in and I have not been attack with a guy with molotov cocktails and can never see them from arms dealers so was wondering if they got removed or something?
#14
General Discussion / Meds, what's the point? [Answered]
September 13, 2014, 06:21:02 PM
My latest colony used no meds apart from the starter ones.

I got no penalty for healing wounds with a lvl 10 doc...
#15
I wanna help myself and others make better defenses, so shot your best ones and put em here.

This is because I see too many threads "too many X enemies after X time in Rimworld on X difficulty" I see a mixed answer to these, so what works?

Also don't forget to do the POLL above
Btw, F9 and F10 create the best screens :D
#16
General Discussion / Mortar & Shooting Mechanic?
September 01, 2014, 11:57:00 AM
I have a quick question, is there a correlation between mortar accuracy and shooting skill of a colonist?

In other words who will fire a mortar to a better degree of accuracy?
A guy with 17 shooting skill?
or
A guy 1 shooting skill?
or
It makes no difference?

Hope I posted to right area